/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkPaint.h" #include "SkUTF.h" #include "Test.h" // Simple test to ensure that when we call textToGlyphs, we get the same // result (for the same text) when using UTF8, UTF16, UTF32. // TODO: make the text more complex (i.e. incorporate chars>7bits) DEF_TEST(Unicode_textencodings, reporter) { const char text8[] = "ABCDEFGabcdefg0123456789"; uint16_t text16[sizeof(text8)]; int32_t text32[sizeof(text8)]; size_t len8 = strlen(text8); size_t len16 = len8 * 2; size_t len32 = len8 * 4; // expand our 8bit chars to 16 and 32 for (size_t i = 0; i < len8; ++i) { text32[i] = text16[i] = text8[i]; } uint16_t glyphs8[sizeof(text8)]; uint16_t glyphs16[sizeof(text8)]; uint16_t glyphs32[sizeof(text8)]; SkPaint paint; paint.setTextEncoding(SkPaint::kUTF8_TextEncoding); int count8 = paint.textToGlyphs(text8, len8, glyphs8); paint.setTextEncoding(SkPaint::kUTF16_TextEncoding); int count16 = paint.textToGlyphs(text16, len16, glyphs16); paint.setTextEncoding(SkPaint::kUTF32_TextEncoding); int count32 = paint.textToGlyphs(text32, len32, glyphs32); REPORTER_ASSERT(reporter, (int)len8 == count8); REPORTER_ASSERT(reporter, (int)len8 == count16); REPORTER_ASSERT(reporter, (int)len8 == count32); REPORTER_ASSERT(reporter, !memcmp(glyphs8, glyphs16, count8 * sizeof(uint16_t))); REPORTER_ASSERT(reporter, !memcmp(glyphs8, glyphs32, count8 * sizeof(uint16_t))); }