#include #include using namespace metal; struct Inputs { }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; struct Globals { float4x4 a; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Globals _globals{{}}; (void)_globals; Outputs _out; (void)_out; _out.sk_FragColor.x = determinant(_globals.a); return _out; }