#include #include using namespace metal; struct Uniforms { float4 input; float4 colorGreen; float4 colorRed; }; struct Inputs { }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; float4 expected = float4(3.0, 3.0, 5.0, 13.0); _out.sk_FragColor = ((((((abs(_uniforms.input.x) == expected.x && length(_uniforms.input.xy) == expected.y) && length(_uniforms.input.xyz) == expected.z) && length(_uniforms.input) == expected.w) && 3.0 == expected.x) && 3.0 == expected.y) && 5.0 == expected.z) && 13.0 == expected.w ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }