/* * Copyright 2007 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkPicture_DEFINED #define SkPicture_DEFINED #include "SkRefCnt.h" class SkBitmap; class SkCanvas; class SkPicturePlayback; class SkPictureRecord; class SkStream; class SkWStream; /** \class SkPicture The SkPicture class records the drawing commands made to a canvas, to be played back at a later time. */ class SK_API SkPicture : public SkRefCnt { public: /** The constructor prepares the picture to record. @param width the width of the virtual device the picture records. @param height the height of the virtual device the picture records. */ SkPicture(); /** Make a copy of the contents of src. If src records more drawing after this call, those elements will not appear in this picture. */ SkPicture(const SkPicture& src); explicit SkPicture(SkStream*); virtual ~SkPicture(); /** * Swap the contents of the two pictures. Guaranteed to succeed. */ void swap(SkPicture& other); enum RecordingFlags { /* This flag specifies that when clipPath() is called, the path will be faithfully recorded, but the recording canvas' current clip will only see the path's bounds. This speeds up the recording process without compromising the fidelity of the playback. The only side- effect for recording is that calling getTotalClip() or related clip-query calls will reflect the path's bounds, not the actual path. */ kUsePathBoundsForClip_RecordingFlag = 0x01, /* When a draw operation is recorded that has a bitmap parameter, it may be unsafe to defer rendering if source bitmap may be written to between the time of recording and the time of executing the draw operation. This flag specifies that SkPicture should serialize a snapshot of any source bitmaps that reside in RAM and are not marked as immutable, making the draw operation safe for deferral. */ kFlattenMutableNonTexturePixelRefs_RecordingFlag = 0x02 }; /** Returns the canvas that records the drawing commands. @param width the base width for the picture, as if the recording canvas' bitmap had this width. @param height the base width for the picture, as if the recording canvas' bitmap had this height. @param recordFlags optional flags that control recording. @return the picture canvas. */ SkCanvas* beginRecording(int width, int height, uint32_t recordFlags = 0); /** Returns the recording canvas if one is active, or NULL if recording is not active. This does not alter the refcnt on the canvas (if present). */ SkCanvas* getRecordingCanvas() const; /** Signal that the caller is done recording. This invalidates the canvas returned by beginRecording/getRecordingCanvas, and prepares the picture for drawing. Note: this happens implicitly the first time the picture is drawn. */ void endRecording(); /** Returns true if any draw commands have been recorded since the last call to beginRecording. */ bool hasRecorded() const; /** Returns true if a snapshot of the specified bitmap will be flattened whaen a draw operation using the bitmap is recorded. */ bool willFlattenPixelsOnRecord(const SkBitmap&) const; /** Replays the drawing commands on the specified canvas. This internally calls endRecording() if that has not already been called. @param surface the canvas receiving the drawing commands. */ void draw(SkCanvas* surface); /** Return the width of the picture's recording canvas. This value reflects what was passed to setSize(), and does not necessarily reflect the bounds of what has been recorded into the picture. @return the width of the picture's recording canvas */ int width() const { return fWidth; } /** Return the height of the picture's recording canvas. This value reflects what was passed to setSize(), and does not necessarily reflect the bounds of what has been recorded into the picture. @return the height of the picture's recording canvas */ int height() const { return fHeight; } void serialize(SkWStream*) const; /** Signals that the caller is prematurely done replaying the drawing commands. This can be called from a canvas virtual while the picture is drawing. Has no effect if the picture is not drawing. */ void abortPlayback(); private: int fWidth, fHeight; SkPictureRecord* fRecord; SkPicturePlayback* fPlayback; friend class SkFlatPicture; friend class SkPicturePlayback; }; class SkAutoPictureRecord : SkNoncopyable { public: SkAutoPictureRecord(SkPicture* pict, int width, int height, uint32_t recordingFlags = 0) { fPicture = pict; fCanvas = pict->beginRecording(width, height, recordingFlags); } ~SkAutoPictureRecord() { fPicture->endRecording(); } /** Return the canvas to draw into for recording into the picture. */ SkCanvas* getRecordingCanvas() const { return fCanvas; } private: SkPicture* fPicture; SkCanvas* fCanvas; }; #endif