/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkBitmap.h" #include "include/core/SkCanvas.h" #include "include/core/SkColor.h" #include "include/core/SkFont.h" #include "include/core/SkImageFilter.h" #include "include/core/SkPaint.h" #include "include/core/SkPoint.h" #include "include/core/SkRect.h" #include "include/core/SkScalar.h" #include "include/core/SkShader.h" #include "include/core/SkSize.h" #include "include/core/SkString.h" #include "include/core/SkTileMode.h" #include "include/core/SkTypeface.h" #include "include/effects/SkGradientShader.h" #include "include/effects/SkImageFilters.h" #include "tools/ToolUtils.h" #include namespace skiagm { enum KernelFixture { kBasic_KernelFixture, kLarge_KernelFixture }; class MatrixConvolutionGM : public GM { public: MatrixConvolutionGM(SkColor colorOne, SkColor colorTwo, KernelFixture kernelFixture, const char* nameSuffix) : fNameSuffix(nameSuffix), fKernelFixture(kernelFixture) { this->setBGColor(0x00000000); fColors[0] = colorOne; fColors[1] = colorTwo; } protected: SkString onShortName() override { return SkStringPrintf("matrixconvolution%s", fNameSuffix); } void makeBitmap() { // Draw our bitmap in N32, so legacy devices get "premul" values they understand fBitmap.allocN32Pixels(80, 80); SkCanvas canvas(fBitmap); canvas.clear(0x00000000); SkPaint paint; paint.setColor(0xFFFFFFFF); SkPoint pts[2] = { {0, 0}, {0, 80.0f} }; SkScalar pos[2] = { 0, 80.0f }; paint.setShader(SkGradientShader::MakeLinear( pts, fColors, pos, 2, SkTileMode::kClamp)); SkFont font(ToolUtils::create_portable_typeface(), 180.0f); canvas.drawString("e", -10.0f, 80.0f, font, paint); } SkISize onISize() override { return SkISize::Make(500, 300); } sk_sp makeFilter(const SkIPoint &kernelOffset, SkTileMode tileMode, bool convolveAlpha, const SkIRect *cropRect = nullptr) { switch (fKernelFixture) { case kBasic_KernelFixture: { // All 1s except center value, which is -7 (sum of 1). std::vector kernel(9, SkIntToScalar(1)); kernel[4] = SkIntToScalar(-7); return SkImageFilters::MatrixConvolution({3,3}, kernel.data(), /* gain */ 0.3f, /* bias */ SkIntToScalar(100), kernelOffset, tileMode, convolveAlpha, nullptr, cropRect); } case kLarge_KernelFixture: { // Intentionally go over the MAX_KERNEL_SIZE limit and trigger CPU fallback. // All 1s except center value, which is -47 (sum of 1). std::vector kernel(49, SkIntToScalar(1)); kernel[24] = SkIntToScalar(-47); return SkImageFilters::MatrixConvolution({7,7}, kernel.data(), /* gain */ 0.3f, /* bias */ SkIntToScalar(100), kernelOffset, tileMode, convolveAlpha, nullptr, cropRect); } default: return nullptr; } } void draw(SkCanvas* canvas, int x, int y, const SkIPoint& kernelOffset, SkTileMode tileMode, bool convolveAlpha, const SkIRect* cropRect = nullptr) { SkPaint paint; paint.setImageFilter(this->makeFilter(kernelOffset, tileMode, convolveAlpha, cropRect)); canvas->save(); canvas->translate(SkIntToScalar(x), SkIntToScalar(y)); const SkRect layerBounds = SkRect::MakeIWH(fBitmap.width(), fBitmap.height()); canvas->clipRect(layerBounds); // This GM is, in part, intended to display the wrapping behavior of the // matrix image filter. The only (rational) way to achieve that for repeat mode // is to create a tight layer. canvas->saveLayer(layerBounds, &paint); canvas->drawBitmap(fBitmap, 0, 0, nullptr); canvas->restore(); canvas->restore(); } void onOnceBeforeDraw() override { this->makeBitmap(); } void onDraw(SkCanvas* canvas) override { canvas->clear(SK_ColorBLACK); SkIPoint kernelOffset = SkIPoint::Make(1, 0); SkIRect rect = fBitmap.bounds(); for (int x = 10; x < 310; x += 100) { this->draw(canvas, x, 10, kernelOffset, SkTileMode::kClamp, true, &rect); this->draw(canvas, x, 110, kernelOffset, SkTileMode::kDecal, true, &rect); this->draw(canvas, x, 210, kernelOffset, SkTileMode::kRepeat, true, &rect); kernelOffset.fY++; } kernelOffset.fY = 1; SkIRect smallRect = SkIRect::MakeXYWH(10, 5, 60, 60); this->draw(canvas, 310, 10, kernelOffset, SkTileMode::kClamp, true, &smallRect); this->draw(canvas, 310, 110, kernelOffset, SkTileMode::kDecal, true, &smallRect); this->draw(canvas, 310, 210, kernelOffset, SkTileMode::kRepeat, true, &smallRect); this->draw(canvas, 410, 10, kernelOffset, SkTileMode::kClamp, false, &rect); this->draw(canvas, 410, 110, kernelOffset, SkTileMode::kDecal, false, &rect); this->draw(canvas, 410, 210, kernelOffset, SkTileMode::kRepeat, false, &rect); } private: SkBitmap fBitmap; SkColor fColors[2]; const char* fNameSuffix; KernelFixture fKernelFixture; typedef GM INHERITED; }; ////////////////////////////////////////////////////////////////////////////// DEF_GM(return new MatrixConvolutionGM(0xFFFFFFFF, 0x40404040, KernelFixture::kBasic_KernelFixture, "");) DEF_GM(return new MatrixConvolutionGM(0xFFFF0000, 0xFF00FF00, KernelFixture::kBasic_KernelFixture, "_color");) DEF_GM(return new MatrixConvolutionGM(0xFFFFFFFF, 0x40404040, KernelFixture::kLarge_KernelFixture, "_big");) DEF_GM(return new MatrixConvolutionGM(0xFFFF0000, 0xFF00FF00, KernelFixture::kLarge_KernelFixture, "_big_color");) }