/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrSurface_DEFINED #define GrSurface_DEFINED #include "GrTypes.h" #include "GrGpuResource.h" #include "SkImageInfo.h" #include "SkRect.h" class GrRenderTarget; class GrSurfacePriv; class GrTexture; class GrSurface : public GrGpuResource { public: /** * Retrieves the width of the surface. */ int width() const { return fDesc.fWidth; } /** * Retrieves the height of the surface. */ int height() const { return fDesc.fHeight; } /** * Helper that gets the width and height of the surface as a bounding rectangle. */ void getBoundsRect(SkRect* rect) const { rect->setWH(SkIntToScalar(this->width()), SkIntToScalar(this->height())); } GrSurfaceOrigin origin() const { SkASSERT(kTopLeft_GrSurfaceOrigin == fDesc.fOrigin || kBottomLeft_GrSurfaceOrigin == fDesc.fOrigin); return fDesc.fOrigin; } /** * Retrieves the pixel config specified when the surface was created. * For render targets this can be kUnknown_GrPixelConfig * if client asked us to render to a target that has a pixel * config that isn't equivalent with one of our configs. */ GrPixelConfig config() const { return fDesc.fConfig; } /** * Return the descriptor describing the surface */ const GrSurfaceDesc& desc() const { return fDesc; } /** * @return the texture associated with the surface, may be NULL. */ virtual GrTexture* asTexture() { return NULL; } virtual const GrTexture* asTexture() const { return NULL; } /** * @return the render target underlying this surface, may be NULL. */ virtual GrRenderTarget* asRenderTarget() { return NULL; } virtual const GrRenderTarget* asRenderTarget() const { return NULL; } /** * Reads a rectangle of pixels from the surface. * @param left left edge of the rectangle to read (inclusive) * @param top top edge of the rectangle to read (inclusive) * @param width width of rectangle to read in pixels. * @param height height of rectangle to read in pixels. * @param config the pixel config of the destination buffer * @param buffer memory to read the rectangle into. * @param rowBytes number of bytes between consecutive rows. Zero means rows are tightly * packed. * @param pixelOpsFlags See the GrContext::PixelOpsFlags enum. * * @return true if the read succeeded, false if not. The read can fail because of an unsupported * pixel config. */ bool readPixels(int left, int top, int width, int height, GrPixelConfig config, void* buffer, size_t rowBytes = 0, uint32_t pixelOpsFlags = 0); /** * Copy the src pixels [buffer, rowbytes, pixelconfig] into the surface at the specified * rectangle. * @param left left edge of the rectangle to write (inclusive) * @param top top edge of the rectangle to write (inclusive) * @param width width of rectangle to write in pixels. * @param height height of rectangle to write in pixels. * @param config the pixel config of the source buffer * @param buffer memory to read the rectangle from. * @param rowBytes number of bytes between consecutive rows. Zero means rows are tightly * packed. * @param pixelOpsFlags See the GrContext::PixelOpsFlags enum. * * @return true if the read succeeded, false if not. The read can fail because of an unsupported * pixel config. */ bool writePixels(int left, int top, int width, int height, GrPixelConfig config, const void* buffer, size_t rowBytes = 0, uint32_t pixelOpsFlags = 0); /** * After this returns any pending writes to the surface will be issued to the backend 3D API. */ void flushWrites(); /** * After this returns any pending writes to the surface will be issued to the backend 3D API and * if the surface has MSAA it will be resolved. */ void prepareForExternalRead(); /** Access methods that are only to be used within Skia code. */ inline GrSurfacePriv surfacePriv(); inline const GrSurfacePriv surfacePriv() const; typedef void* ReleaseCtx; typedef void (*ReleaseProc)(ReleaseCtx); void setRelease(ReleaseProc proc, ReleaseCtx ctx) { fReleaseProc = proc; fReleaseCtx = ctx; } protected: // Methods made available via GrSurfacePriv SkImageInfo info(SkAlphaType) const; bool savePixels(const char* filename); bool hasPendingRead() const; bool hasPendingWrite() const; bool hasPendingIO() const; // Provides access to methods that should be public within Skia code. friend class GrSurfacePriv; GrSurface(GrGpu* gpu, LifeCycle lifeCycle, const GrSurfaceDesc& desc) : INHERITED(gpu, lifeCycle) , fDesc(desc) , fReleaseProc(NULL) , fReleaseCtx(NULL) {} ~GrSurface() override { // check that invokeReleaseProc has been called (if needed) SkASSERT(NULL == fReleaseProc); } GrSurfaceDesc fDesc; void onRelease() override; void onAbandon() override; private: void invokeReleaseProc() { if (fReleaseProc) { fReleaseProc(fReleaseCtx); fReleaseProc = NULL; } } ReleaseProc fReleaseProc; ReleaseCtx fReleaseCtx; typedef GrGpuResource INHERITED; }; #endif