{ 'targets': [ # Due to an unfortunate intersection of lameness between gcc and gyp, # we have to build the *_SSE2.cpp files in a separate target. The # gcc lameness is that, in order to compile SSE2 intrinsics code, it # must be passed the -msse2 flag. However, with this flag, it may # emit SSE2 instructions even for scalar code, such as the CPUID # test used to test for the presence of SSE2. So that, and all other # code must be compiled *without* -msse2. The gyp lameness is that it # does not allow file-specific CFLAGS, so we must create this extra # target for those files to be compiled with -msse2. # # This is actually only a problem on 32-bit Linux (all Intel Macs have # SSE2, Linux x86_64 has SSE2 by definition, and MSC will happily emit # SSE2 from instrinsics, while generating plain ol' 386 for everything # else). However, to keep the .gyp file simple and avoid platform-specific # build breakage, we do this on all platforms. # For about the same reason, we need to compile the ARM opts files # separately as well. { 'target_name': 'opts', 'product_name': 'skia_opts', 'type': 'static_library', 'standalone_static_library': 1, 'dependencies': [ 'core.gyp:*', ], 'include_dirs': [ '../src/core', '../src/opts', ], 'conditions': [ [ 'skia_arch_type == "x86" and skia_os != "ios"', { 'conditions': [ [ 'skia_os in ["linux", "freebsd", "openbsd", "solaris", "nacl", "chromeos", "android"]', { 'cflags': [ '-msse2', ], }], ], 'include_dirs': [ '../include/utils', ], 'dependencies': [ 'opts_ssse3', ], 'sources': [ '../src/opts/opts_check_SSE2.cpp', '../src/opts/SkBitmapProcState_opts_SSE2.cpp', '../src/opts/SkBitmapFilter_opts_SSE2.cpp', '../src/opts/SkBlitRow_opts_SSE2.cpp', '../src/opts/SkBlitRect_opts_SSE2.cpp', '../src/opts/SkBlurImage_opts_SSE2.cpp', '../src/opts/SkMorphology_opts_SSE2.cpp', '../src/opts/SkUtils_opts_SSE2.cpp', '../src/opts/SkXfermode_opts_none.cpp', ], }], [ 'skia_arch_type == "arm" and arm_version >= 7', { # The assembly uses the frame pointer register (r7 in Thumb/r11 in # ARM), the compiler doesn't like that. 'cflags!': [ '-fno-omit-frame-pointer', '-mapcs-frame', '-mapcs', ], 'cflags': [ '-fomit-frame-pointer', '-mno-apcs-frame', ], 'variables': { 'arm_neon_optional%': '<(arm_neon_optional>', }, 'sources': [ '../src/opts/opts_check_arm.cpp', '../src/opts/memset.arm.S', '../src/opts/SkBitmapProcState_opts_arm.cpp', '../src/opts/SkBlitMask_opts_arm.cpp', '../src/opts/SkBlitRow_opts_arm.cpp', '../src/opts/SkBlitRow_opts_arm.h', '../src/opts/SkBlurImage_opts_none.cpp', '../src/opts/SkMorphology_opts_none.cpp', '../src/opts/SkXfermode_opts_arm.cpp', ], 'conditions': [ [ 'arm_neon == 1 or arm_neon_optional == 1', { 'dependencies': [ 'opts_neon', ] }], [ 'skia_os == "ios"', { 'sources!': [ # these fail to compile under xcode for ios '../src/opts/memset.arm.S', '../src/opts/SkBitmapProcState_opts_arm.cpp', '../src/opts/SkBlitRow_opts_arm.cpp', ], }], ], }], [ '(skia_arch_type == "arm" and arm_version < 7) or (skia_os == "ios")', { 'sources': [ '../src/opts/SkBitmapProcState_opts_none.cpp', '../src/opts/SkBlitMask_opts_none.cpp', '../src/opts/SkBlitRow_opts_none.cpp', '../src/opts/SkBlurImage_opts_none.cpp', '../src/opts/SkMorphology_opts_none.cpp', '../src/opts/SkUtils_opts_none.cpp', '../src/opts/SkXfermode_opts_none.cpp', ], }], ], }, # For the same lame reasons as what is done for skia_opts, we have to # create another target specifically for SSSE3 code as we would not want # to compile the SSE2 code with -mssse3 which would potentially allow # gcc to generate SSSE3 code. { 'target_name': 'opts_ssse3', 'product_name': 'skia_opts_ssse3', 'type': 'static_library', 'standalone_static_library': 1, 'dependencies': [ 'core.gyp:*', ], 'include_dirs': [ '../src/core', ], 'conditions': [ [ 'skia_os in ["linux", "freebsd", "openbsd", "solaris", "nacl", "chromeos", "android"]', { 'cflags': [ '-mssse3', ], }], # (Mac has -mssse3 globally.) [ 'skia_arch_type == "x86"', { 'sources': [ '../src/opts/SkBitmapProcState_opts_SSSE3.cpp', ], }], ], }, # NEON code must be compiled with -mfpu=neon which also affects scalar # code. To support dynamic NEON code paths, we need to build all # NEON-specific sources in a separate static library. The situation # is very similar to the SSSE3 one. { 'target_name': 'opts_neon', 'product_name': 'skia_opts_neon', 'type': 'static_library', 'standalone_static_library': 1, 'dependencies': [ 'core.gyp:*', ], 'include_dirs': [ '../src/core', '../src/opts', ], 'cflags!': [ '-fno-omit-frame-pointer', '-mfpu=vfp', # remove them all, just in case. '-mfpu=vfpv3', '-mfpu=vfpv3-d16', ], 'cflags': [ '-mfpu=neon', '-fomit-frame-pointer', ], 'ldflags': [ '-march=armv7-a', '-Wl,--fix-cortex-a8', ], 'sources': [ '../src/opts/memset16_neon.S', '../src/opts/memset32_neon.S', '../src/opts/SkBitmapProcState_arm_neon.cpp', '../src/opts/SkBitmapProcState_matrixProcs_neon.cpp', '../src/opts/SkBitmapProcState_matrix_clamp_neon.h', '../src/opts/SkBitmapProcState_matrix_repeat_neon.h', '../src/opts/SkBlitRow_opts_arm_neon.cpp', '../src/opts/SkXfermode_opts_arm_neon.cpp', ], }, ], } # Local Variables: # tab-width:2 # indent-tabs-mode:nil # End: # vim: set expandtab tabstop=2 shiftwidth=2: