/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkBlurTypes.h" #include "include/core/SkCanvas.h" #include "include/core/SkColor.h" #include "include/core/SkFont.h" #include "include/core/SkImage.h" #include "include/core/SkImageFilter.h" #include "include/core/SkMaskFilter.h" #include "include/core/SkPaint.h" #include "include/core/SkRect.h" #include "include/core/SkRefCnt.h" #include "include/core/SkString.h" #include "include/core/SkTypeface.h" #include "include/effects/SkImageFilters.h" #include "tools/Resources.h" #include "tools/ToolUtils.h" #include DEF_SIMPLE_GM(blurimagevmask, canvas, 700, 1200) { SkPaint paint; paint.setAntiAlias(true); paint.setColor(SK_ColorBLACK); SkFont font(ToolUtils::create_portable_typeface(), 25); const double sigmas[] = {3.0, 8.0, 16.0, 24.0, 32.0}; canvas->drawString("mask blur", 285, 50, font, paint); canvas->drawString("image blur", 285 + 250, 50, font, paint); SkRect r = {35, 100, 135, 200}; for (auto sigma:sigmas) { canvas->drawRect(r, paint); char out[100]; sprintf(out, "Sigma: %g", sigma); canvas->drawString(out, r.left(), r.bottom() + 35, font, paint); r.offset(250, 0); paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, sigma)); canvas->drawRect(r, paint); paint.setMaskFilter(nullptr); SkPaint imageBlurPaint; r.offset(250, 0); imageBlurPaint.setImageFilter(SkImageFilters::Blur(sigma, sigma, nullptr)); canvas->saveLayer(nullptr, &imageBlurPaint); canvas->drawRect(r, paint); canvas->restore(); r.offset(-500, 200); } } DEF_SIMPLE_GM_CAN_FAIL(blur_image, canvas, errorMsg, 500, 500) { auto image = GetResourceAsImage("images/mandrill_128.png"); if (!image) { *errorMsg = "Could not load mandrill_128.png. Did you forget to set the resourcePath?"; return skiagm::DrawResult::kFail; } SkPaint paint; paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, 4)); // both of these should draw with the blur, but (formerally) we had a bug where the unscaled // version (taking the spriteblitter code path) ignore the maskfilter. canvas->drawImage(image, 10, 10, &paint); canvas->scale(1.01f, 1.01f); canvas->drawImage(image, 10 + image->width() + 10.f, 10, &paint); return skiagm::DrawResult::kOk; }