/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ // This test only works with the GPU backend. #include "gm/gm.h" #include "include/core/SkBitmap.h" #include "include/core/SkCanvas.h" #include "include/core/SkColor.h" #include "include/core/SkColorFilter.h" #include "include/core/SkColorPriv.h" #include "include/core/SkImage.h" #include "include/core/SkImageInfo.h" #include "include/core/SkPaint.h" #include "include/core/SkPixmap.h" #include "include/core/SkPoint.h" #include "include/core/SkRefCnt.h" #include "include/core/SkScalar.h" #include "include/core/SkShader.h" #include "include/core/SkSize.h" #include "include/core/SkString.h" #include "include/core/SkTileMode.h" #include "include/core/SkTypes.h" #include "include/effects/SkGradientShader.h" #include "include/gpu/GrBackendSurface.h" #include "include/gpu/GrContext.h" #include "include/gpu/GrTypes.h" #include "include/private/GrTypesPriv.h" #include "include/private/SkTo.h" #include "src/gpu/GrContextPriv.h" #include "src/gpu/GrGpu.h" class GrRenderTargetContext; static sk_sp yuv_to_rgb_colorfilter() { static const float kJPEGConversionMatrix[20] = { 1.0f, 0.0f, 1.402f, 0.0f, -180.0f/255, 1.0f, -0.344136f, -0.714136f, 0.0f, 136.0f/255, 1.0f, 1.772f, 0.0f, 0.0f, -227.6f/255, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f }; return SkColorFilters::Matrix(kJPEGConversionMatrix); } namespace skiagm { class ImageFromYUVTextures : public GpuGM { public: ImageFromYUVTextures() { this->setBGColor(0xFFFFFFFF); } protected: SkString onShortName() override { return SkString("image_from_yuv_textures"); } SkISize onISize() override { return SkISize::Make(kBmpSize + 2 * kPad, 390); } void onOnceBeforeDraw() override { // We create an RGB bitmap and then extract YUV bmps where the U and V bitmaps are // subsampled by 2 in both dimensions. SkPaint paint; constexpr SkColor kColors[] = { SK_ColorBLUE, SK_ColorYELLOW, SK_ColorGREEN, SK_ColorWHITE }; paint.setShader(SkGradientShader::MakeRadial(SkPoint::Make(0,0), kBmpSize / 2.f, kColors, nullptr, SK_ARRAY_COUNT(kColors), SkTileMode::kMirror)); SkBitmap rgbBmp; rgbBmp.allocN32Pixels(kBmpSize, kBmpSize, true); SkCanvas canvas(rgbBmp); canvas.drawPaint(paint); SkPMColor* rgbColors = static_cast(rgbBmp.getPixels()); SkImageInfo yinfo = SkImageInfo::MakeA8(kBmpSize, kBmpSize); fYUVBmps[0].allocPixels(yinfo); SkImageInfo uinfo = SkImageInfo::MakeA8(kBmpSize / 2, kBmpSize / 2); fYUVBmps[1].allocPixels(uinfo); SkImageInfo vinfo = SkImageInfo::MakeA8(kBmpSize / 2, kBmpSize / 2); fYUVBmps[2].allocPixels(vinfo); unsigned char* yPixels; signed char* uvPixels[2]; yPixels = static_cast(fYUVBmps[0].getPixels()); uvPixels[0] = static_cast(fYUVBmps[1].getPixels()); uvPixels[1] = static_cast(fYUVBmps[2].getPixels()); // Here we encode using the kJPEG_SkYUVColorSpace (i.e., full-swing Rec 601) even though // we will draw it with all the supported yuv color spaces when converted back to RGB for (int i = 0; i < kBmpSize * kBmpSize; ++i) { yPixels[i] = static_cast(0.299f * SkGetPackedR32(rgbColors[i]) + 0.587f * SkGetPackedG32(rgbColors[i]) + 0.114f * SkGetPackedB32(rgbColors[i])); } for (int j = 0; j < kBmpSize / 2; ++j) { for (int i = 0; i < kBmpSize / 2; ++i) { // Average together 4 pixels of RGB. int rgb[] = { 0, 0, 0 }; for (int y = 0; y < 2; ++y) { for (int x = 0; x < 2; ++x) { int rgbIndex = (2 * j + y) * kBmpSize + 2 * i + x; rgb[0] += SkGetPackedR32(rgbColors[rgbIndex]); rgb[1] += SkGetPackedG32(rgbColors[rgbIndex]); rgb[2] += SkGetPackedB32(rgbColors[rgbIndex]); } } for (int c = 0; c < 3; ++c) { rgb[c] /= 4; } int uvIndex = j * kBmpSize / 2 + i; uvPixels[0][uvIndex] = static_cast( ((-38 * rgb[0] - 74 * rgb[1] + 112 * rgb[2] + 128) >> 8) + 128); uvPixels[1][uvIndex] = static_cast( ((112 * rgb[0] - 94 * rgb[1] - 18 * rgb[2] + 128) >> 8) + 128); } } fRGBImage = SkImage::MakeRasterCopy(SkPixmap(rgbBmp.info(), rgbColors, rgbBmp.rowBytes())); } void createYUVTextures(GrContext* context, GrBackendTexture yuvTextures[3]) { for (int i = 0; i < 3; ++i) { SkASSERT(fYUVBmps[i].width() == SkToInt(fYUVBmps[i].rowBytes())); yuvTextures[i] = context->priv().createBackendTexture(&fYUVBmps[i].pixmap(), 1, GrRenderable::kNo, GrProtected::kNo); } } void createResultTexture(GrContext* context, int width, int height, GrBackendTexture* resultTexture) { *resultTexture = context->createBackendTexture( width, height, kRGBA_8888_SkColorType, SkColors::kTransparent, GrMipMapped::kNo, GrRenderable::kYes, GrProtected::kNo); } void deleteBackendTextures(GrContext* context, GrBackendTexture textures[], int n) { if (context->abandoned()) { return; } GrFlushInfo flushInfo; flushInfo.fFlags = kSyncCpu_GrFlushFlag; context->flush(flushInfo); for (int i = 0; i < n; ++i) { context->deleteBackendTexture(textures[i]); } } void onDraw(GrContext* context, GrRenderTargetContext*, SkCanvas* canvas) override { // draw the original SkScalar yOffset = kPad; canvas->drawImage(fRGBImage.get(), kPad, yOffset); yOffset += kBmpSize + kPad; for (int space = kJPEG_SkYUVColorSpace; space <= kLastEnum_SkYUVColorSpace; ++space) { GrBackendTexture yuvTextures[3]; this->createYUVTextures(context, yuvTextures); auto image = SkImage::MakeFromYUVTexturesCopy(context, static_cast(space), yuvTextures, kTopLeft_GrSurfaceOrigin); this->deleteBackendTextures(context, yuvTextures, 3); SkPaint paint; if (kIdentity_SkYUVColorSpace == space) { // The identity color space needs post-processing to appear correct paint.setColorFilter(yuv_to_rgb_colorfilter()); } canvas->drawImage(image.get(), kPad, yOffset, &paint); yOffset += kBmpSize + kPad; } for (int space = kJPEG_SkYUVColorSpace; space <= kLastEnum_SkYUVColorSpace; ++space) { GrBackendTexture yuvTextures[3]; GrBackendTexture resultTexture; this->createYUVTextures(context, yuvTextures); this->createResultTexture( context, yuvTextures[0].width(), yuvTextures[0].height(), &resultTexture); auto image = SkImage::MakeFromYUVTexturesCopyWithExternalBackend( context, static_cast(space), yuvTextures, kTopLeft_GrSurfaceOrigin, resultTexture); SkPaint paint; if (kIdentity_SkYUVColorSpace == space) { // The identity color space needs post-processing to appear correct paint.setColorFilter(yuv_to_rgb_colorfilter()); } canvas->drawImage(image.get(), kPad, yOffset, &paint); yOffset += kBmpSize + kPad; GrBackendTexture texturesToDelete[4]{ yuvTextures[0], yuvTextures[1], yuvTextures[2], resultTexture, }; this->deleteBackendTextures(context, texturesToDelete, 4); } } private: sk_sp fRGBImage; SkBitmap fYUVBmps[3]; static constexpr SkScalar kPad = 10.0f; static constexpr int kBmpSize = 32; typedef GM INHERITED; }; DEF_GM(return new ImageFromYUVTextures;) }