out vec4 sk_FragColor; uniform vec4 colorGreen; uniform vec4 colorRed; vec4 main() { return (float[4](1.0, 2.0, 3.0, 4.0)[3] + vec2[2](vec2(1.0, 2.0), vec2(3.0, 4.0))[1].y) + mat4[1](mat4(16.0))[0][3].w == 24.0 ? colorGreen : colorRed; }