#include "CubicIntersection.h" #include "IntersectionUtilities.h" /* Given a quadratic q, t1, and t2, find a small quadratic segment. The new quadratic is defined by A, B, and C, where A = c[0]*(1 - t1)*(1 - t1) + 2*c[1]*t1*(1 - t1) + c[2]*t1*t1 C = c[3]*(1 - t1)*(1 - t1) + 2*c[2]*t1*(1 - t1) + c[1]*t1*t1 To find B, compute the point halfway between t1 and t2: q(at (t1 + t2)/2) == D Next, compute where D must be if we know the value of B: _12 = A/2 + B/2 12_ = B/2 + C/2 123 = A/4 + B/2 + C/4 = D Group the known values on one side: B = D*2 - A/2 - C/2 */ static double interp_quad_coords(const double* src, double t) { double ab = interp(src[0], src[2], t); double bc = interp(src[2], src[4], t); double abc = interp(ab, bc, t); return abc; } void sub_divide(const Quadratic& src, double t1, double t2, Quadratic& dst) { double ax = dst[0].x = interp_quad_coords(&src[0].x, t1); double ay = dst[0].y = interp_quad_coords(&src[0].y, t1); double dx = interp_quad_coords(&src[0].x, (t1 + t2) / 2); double dy = interp_quad_coords(&src[0].y, (t1 + t2) / 2); double cx = dst[2].x = interp_quad_coords(&src[0].x, t2); double cy = dst[2].y = interp_quad_coords(&src[0].y, t2); /* bx = */ dst[1].x = 2*dx - (ax + cx)/2; /* by = */ dst[1].y = 2*dy - (ay + cy)/2; } /* classic one t subdivision */ static void interp_quad_coords(const double* src, double* dst, double t) { double ab = interp(src[0], src[2], t); double bc = interp(src[2], src[4], t); dst[0] = src[0]; dst[2] = ab; dst[4] = interp(ab, bc, t); dst[6] = bc; dst[8] = src[4]; } void chop_at(const Quadratic& src, QuadraticPair& dst, double t) { interp_quad_coords(&src[0].x, &dst.pts[0].x, t); interp_quad_coords(&src[0].y, &dst.pts[0].y, t); }