/* * Copyright 2020 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkCanvas.h" #include "include/core/SkPaint.h" #include "include/core/SkPathBuilder.h" // See crbug.com/1086705. The convex linearizing path renderer would collapse too many of the // very-near duplicate vertices and turn the path into a triangle. Since the stroke width is larger // than the radius of the circle, there's the separate issue of what to do when stroke // self-intersects DEF_SIMPLE_GM(crbug_1086705, canvas, 200, 200) { SkPaint paint; paint.setStyle(SkPaint::kStroke_Style); paint.setStrokeWidth(5.f); paint.setAntiAlias(true); SkPoint circleVertices[700]; for (int i = 0; i < 700; ++i) { SkScalar angleRads = 2 * SK_ScalarPI * i / 700.f; circleVertices[i] = {100.f + 2.f * SkScalarCos(angleRads), 100.f + 2.f * SkScalarSin(angleRads)}; } SkPathBuilder circle; circle.moveTo(circleVertices[0]); for (int i = 1; i < 700; ++i) { circle.lineTo(circleVertices[i]); } circle.close(); canvas->drawPath(circle.detach(), paint); }