/* * Copyright 2019 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "bench/Benchmark.h" #include "include/core/SkCanvas.h" #include "include/core/SkImage.h" #include "include/core/SkPaint.h" #include "include/gpu/GrDirectContext.h" #include "include/utils/SkRandom.h" #include "src/gpu/GrRenderTargetContext.h" #include "src/gpu/SkGr.h" // Benchmarks that exercise the bulk image and solid color quad APIs, under a variety of patterns: enum class ImageMode { kShared, // 1. One shared image referenced by every rectangle kUnique, // 2. Unique image for every rectangle kNone // 3. No image, solid color shading per rectangle }; // X enum class DrawMode { kBatch, // Bulk API submission, one call to draw every rectangle kRef, // One standard SkCanvas draw call per rectangle kQuad // One experimental draw call per rectangle, only for solid color draws }; // X enum class RectangleLayout { kRandom, // Random overlapping rectangles kGrid // Small, non-overlapping rectangles in a grid covering the output surface }; // Benchmark runner that can be configured by template arguments. template class BulkRectBench : public Benchmark { public: static_assert(kImageMode == ImageMode::kNone || kDrawMode != DrawMode::kQuad, "kQuad only supported for solid color draws"); static constexpr int kWidth = 1024; static constexpr int kHeight = 1024; // There will either be 0 images, 1 image, or 1 image per rect static constexpr int kImageCount = kImageMode == ImageMode::kShared ? 1 : (kImageMode == ImageMode::kNone ? 0 : kRectCount); bool isSuitableFor(Backend backend) override { if (kDrawMode == DrawMode::kBatch && kImageMode == ImageMode::kNone) { // Currently the bulk color quad API is only available on GrRenderTargetContext return backend == kGPU_Backend; } else { return this->INHERITED::isSuitableFor(backend); } } protected: SkRect fRects[kRectCount]; sk_sp fImages[kImageCount]; SkColor4f fColors[kRectCount]; SkString fName; void computeName() { fName = "bulkrect"; fName.appendf("_%d", kRectCount); if (kLayout == RectangleLayout::kRandom) { fName.append("_random"); } else { fName.append("_grid"); } if (kImageMode == ImageMode::kShared) { fName.append("_sharedimage"); } else if (kImageMode == ImageMode::kUnique) { fName.append("_uniqueimages"); } else { fName.append("_solidcolor"); } if (kDrawMode == DrawMode::kBatch) { fName.append("_batch"); } else if (kDrawMode == DrawMode::kRef) { fName.append("_ref"); } else { fName.append("_quad"); } } void drawImagesBatch(SkCanvas* canvas) const { SkASSERT(kImageMode != ImageMode::kNone); SkASSERT(kDrawMode == DrawMode::kBatch); SkCanvas::ImageSetEntry batch[kRectCount]; for (int i = 0; i < kRectCount; ++i) { int imageIndex = kImageMode == ImageMode::kShared ? 0 : i; batch[i].fImage = fImages[imageIndex]; batch[i].fSrcRect = SkRect::MakeIWH(fImages[imageIndex]->width(), fImages[imageIndex]->height()); batch[i].fDstRect = fRects[i]; batch[i].fAAFlags = SkCanvas::kAll_QuadAAFlags; } SkPaint paint; paint.setAntiAlias(true); paint.setFilterQuality(kLow_SkFilterQuality); canvas->experimental_DrawEdgeAAImageSet(batch, kRectCount, nullptr, nullptr, &paint, SkCanvas::kFast_SrcRectConstraint); } void drawImagesRef(SkCanvas* canvas) const { SkASSERT(kImageMode != ImageMode::kNone); SkASSERT(kDrawMode == DrawMode::kRef); SkPaint paint; paint.setAntiAlias(true); paint.setFilterQuality(kLow_SkFilterQuality); for (int i = 0; i < kRectCount; ++i) { int imageIndex = kImageMode == ImageMode::kShared ? 0 : i; SkIRect srcRect = SkIRect::MakeWH(fImages[imageIndex]->width(), fImages[imageIndex]->height()); canvas->drawImageRect(fImages[imageIndex].get(), srcRect, fRects[i], &paint, SkCanvas::kFast_SrcRectConstraint); } } void drawSolidColorsBatch(SkCanvas* canvas) const { SkASSERT(kImageMode == ImageMode::kNone); SkASSERT(kDrawMode == DrawMode::kBatch); auto context = canvas->recordingContext(); SkASSERT(context); GrRenderTargetContext::QuadSetEntry batch[kRectCount]; for (int i = 0; i < kRectCount; ++i) { batch[i].fRect = fRects[i]; batch[i].fColor = fColors[i].premul(); batch[i].fLocalMatrix = SkMatrix::I(); batch[i].fAAFlags = GrQuadAAFlags::kAll; } SkPaint paint; paint.setColor(SK_ColorWHITE); paint.setAntiAlias(true); GrRenderTargetContext* rtc = canvas->internal_private_accessTopLayerRenderTargetContext(); SkMatrix view = canvas->getLocalToDeviceAs3x3(); SkSimpleMatrixProvider matrixProvider(view); GrPaint grPaint; SkPaintToGrPaint(context, rtc->colorInfo(), paint, matrixProvider, &grPaint); rtc->drawQuadSet(nullptr, std::move(grPaint), GrAA::kYes, view, batch, kRectCount); } void drawSolidColorsRef(SkCanvas* canvas) const { SkASSERT(kImageMode == ImageMode::kNone); SkASSERT(kDrawMode == DrawMode::kRef || kDrawMode == DrawMode::kQuad); SkPaint paint; paint.setAntiAlias(true); for (int i = 0; i < kRectCount; ++i) { if (kDrawMode == DrawMode::kRef) { paint.setColor4f(fColors[i]); canvas->drawRect(fRects[i], paint); } else { canvas->experimental_DrawEdgeAAQuad(fRects[i], nullptr, SkCanvas::kAll_QuadAAFlags, fColors[i], SkBlendMode::kSrcOver); } } } const char* onGetName() override { if (fName.isEmpty()) { this->computeName(); } return fName.c_str(); } void onDelayedSetup() override { static constexpr SkScalar kMinRectSize = 0.2f; static constexpr SkScalar kMaxRectSize = 300.f; SkRandom rand; for (int i = 0; i < kRectCount; i++) { if (kLayout == RectangleLayout::kRandom) { SkScalar w = rand.nextF() * (kMaxRectSize - kMinRectSize) + kMinRectSize; SkScalar h = rand.nextF() * (kMaxRectSize - kMinRectSize) + kMinRectSize; SkScalar x = rand.nextF() * (kWidth - w); SkScalar y = rand.nextF() * (kHeight - h); fRects[i].setXYWH(x, y, w, h); } else { int gridSize = SkScalarCeilToInt(SkScalarSqrt(kRectCount)); SkASSERT(gridSize * gridSize >= kRectCount); SkScalar w = (kWidth - 1.f) / gridSize; SkScalar h = (kHeight - 1.f) / gridSize; SkScalar x = (i % gridSize) * w + 0.5f; // Offset to ensure AA doesn't get disabled SkScalar y = (i / gridSize) * h + 0.5f; fRects[i].setXYWH(x, y, w, h); } // Make sure we don't extend outside the render target, don't want to include clipping // in the benchmark. SkASSERT(SkRect::MakeWH(kWidth, kHeight).contains(fRects[i])); fColors[i] = {rand.nextF(), rand.nextF(), rand.nextF(), 1.f}; } } void onPerCanvasPreDraw(SkCanvas* canvas) override { // Push the skimages to the GPU when using the GPU backend so that the texture creation is // not part of the bench measurements. Always remake the images since they are so simple, // and since they are context-specific, this works when the bench runs multiple GPU backends auto direct = GrAsDirectContext(canvas->recordingContext()); for (int i = 0; i < kImageCount; ++i) { SkBitmap bm; bm.allocN32Pixels(256, 256); bm.eraseColor(fColors[i].toSkColor()); auto image = SkImage::MakeFromBitmap(bm); fImages[i] = direct ? image->makeTextureImage(direct) : std::move(image); } } void onPerCanvasPostDraw(SkCanvas* canvas) override { for (int i = 0; i < kImageCount; ++i) { // For Vulkan we need to make sure the bench isn't holding onto any refs to the // GrContext when we go to delete the vulkan context (which happens before the bench is // deleted). So reset all the images here so they aren't holding GrContext refs. fImages[i].reset(); } } void onDraw(int loops, SkCanvas* canvas) override { for (int i = 0; i < loops; i++) { if (kImageMode == ImageMode::kNone) { if (kDrawMode == DrawMode::kBatch) { this->drawSolidColorsBatch(canvas); } else { this->drawSolidColorsRef(canvas); } } else { if (kDrawMode == DrawMode::kBatch) { this->drawImagesBatch(canvas); } else { this->drawImagesRef(canvas); } } } } SkIPoint onGetSize() override { return { kWidth, kHeight }; } using INHERITED = Benchmark; }; // constructor call is wrapped in () so the macro doesn't break parsing the commas in the template #define ADD_BENCH(n, layout, imageMode, drawMode) \ DEF_BENCH( return (new BulkRectBench()); ) #define ADD_BENCH_FAMILY(n, layout) \ ADD_BENCH(n, layout, ImageMode::kShared, DrawMode::kBatch) \ ADD_BENCH(n, layout, ImageMode::kShared, DrawMode::kRef) \ ADD_BENCH(n, layout, ImageMode::kUnique, DrawMode::kBatch) \ ADD_BENCH(n, layout, ImageMode::kUnique, DrawMode::kRef) \ ADD_BENCH(n, layout, ImageMode::kNone, DrawMode::kBatch) \ ADD_BENCH(n, layout, ImageMode::kNone, DrawMode::kRef) \ ADD_BENCH(n, layout, ImageMode::kNone, DrawMode::kQuad) ADD_BENCH_FAMILY(1000, RectangleLayout::kRandom) ADD_BENCH_FAMILY(1000, RectangleLayout::kGrid) #undef ADD_BENCH_FAMILY #undef ADD_BENCH