#!/bin/bash # Copyright 2018 Google LLC # # Use of this source code is governed by a BSD-style license that can be # found in the LICENSE file. set -ex BASE_DIR=`cd $(dirname ${BASH_SOURCE[0]}) && pwd` # This expects the environment variable EMSDK to be set if [[ ! -d $EMSDK ]]; then echo "Be sure to set the EMSDK environment variable." exit 1 fi # Navigate to SKIA_HOME from where this file is located. pushd $BASE_DIR/../.. source $EMSDK/emsdk_env.sh EMCC=`which emcc` EMCXX=`which em++` RELEASE_CONF="-Oz --closure 1 --llvm-lto 3 -DSK_RELEASE" EXTRA_CFLAGS="\"-DSK_RELEASE\"" if [[ $@ == *debug* ]]; then echo "Building a Debug build" EXTRA_CFLAGS="\"-DSK_DEBUG\"" RELEASE_CONF="-O0 --js-opts 0 -s DEMANGLE_SUPPORT=1 -s SAFE_HEAP=1 -s ASSERTIONS=1 -s GL_ASSERTIONS=1 -g3 -DPATHKIT_TESTING -DSK_DEBUG" BUILD_DIR=${BUILD_DIR:="out/canvaskit_wasm_debug"} else BUILD_DIR=${BUILD_DIR:="out/canvaskit_wasm"} fi mkdir -p $BUILD_DIR GN_GPU="skia_enable_gpu=true" GN_GPU_FLAGS="\"-DIS_WEBGL=1\", \"-DSK_DISABLE_LEGACY_SHADERCONTEXT\"," WASM_GPU="-lEGL -lGLESv2 -DSK_SUPPORT_GPU=1 \ -DSK_DISABLE_LEGACY_SHADERCONTEXT --pre-js $BASE_DIR/gpu.js" if [[ $@ == *cpu* ]]; then echo "Using the CPU backend instead of the GPU backend" GN_GPU="skia_enable_gpu=false" GN_GPU_FLAGS="" WASM_GPU="-DSK_SUPPORT_GPU=0 --pre-js $BASE_DIR/cpu.js" fi WASM_SKOTTIE="-DSK_INCLUDE_SKOTTIE=1 \ modules/skottie/src/Skottie.cpp \ modules/skottie/src/SkottieAdapter.cpp \ modules/skottie/src/SkottieAnimator.cpp \ modules/skottie/src/SkottieJson.cpp \ modules/skottie/src/SkottieLayer.cpp \ modules/skottie/src/SkottieLayerEffect.cpp \ modules/skottie/src/SkottiePrecompLayer.cpp \ modules/skottie/src/SkottieProperty.cpp \ modules/skottie/src/SkottieShapeLayer.cpp \ modules/skottie/src/SkottieTextLayer.cpp \ modules/skottie/src/SkottieValue.cpp \ modules/sksg/src/*.cpp \ src/core/SkCubicMap.cpp \ src/core/SkTime.cpp \ src/pathops/SkOpBuilder.cpp \ src/utils/SkJSON.cpp \ src/utils/SkParse.cpp " if [[ $@ == *no_skottie* ]]; then echo "Omitting Skottie" WASM_SKOTTIE="-DSK_INCLUDE_SKOTTIE=0" fi HTML_CANVAS_API="--pre-js $BASE_DIR/htmlcanvas/canvas2d.js" if [[ $@ == *no_canvas* ]]; then echo "Omitting bindings for HTML Canvas API" HTML_CANVAS_API="" fi # Turn off exiting while we check for ninja (which may not be on PATH) set +e NINJA=`which ninja` if [[ -z $NINJA ]]; then git clone "https://chromium.googlesource.com/chromium/tools/depot_tools.git" --depth 1 $BUILD_DIR/depot_tools NINJA=$BUILD_DIR/depot_tools/ninja fi # Re-enable error checking set -e echo "Compiling bitcode" # Inspired by https://github.com/Zubnix/skia-wasm-port/blob/master/build_bindings.sh ./bin/gn gen ${BUILD_DIR} \ --args="cc=\"${EMCC}\" \ cxx=\"${EMCXX}\" \ extra_cflags_cc=[\"-frtti\"] \ extra_cflags=[\"-s\",\"USE_FREETYPE=1\",\"-s\",\"USE_LIBPNG=1\", \"-s\", \"WARN_UNALIGNED=1\", \"-DSKNX_NO_SIMD\", \"-DSK_DISABLE_AAA\", \"-DSK_DISABLE_DAA\", \"-DSK_DISABLE_READBUFFER\", ${GN_GPU_FLAGS} ${EXTRA_CFLAGS} ] \ is_debug=false \ is_official_build=true \ is_component_build=false \ target_cpu=\"wasm\" \ \ skia_use_angle = false \ skia_use_dng_sdk=false \ skia_use_egl=true \ skia_use_expat=false \ skia_use_fontconfig=false \ skia_use_freetype=true \ skia_use_icu=false \ skia_use_libheif=false \ skia_use_libjpeg_turbo=false \ skia_use_libpng=true \ skia_use_libwebp=false \ skia_use_lua=false \ skia_use_piex=false \ skia_use_vulkan=false \ skia_use_zlib=true \ \ skia_enable_ccpr=false \ skia_enable_nvpr=false \ skia_enable_skpicture=false \ skia_enable_effect_deserialization = false \ ${GN_GPU} \ skia_enable_fontmgr_empty=false \ skia_enable_pdf=false" ${NINJA} -C ${BUILD_DIR} libskia.a export EMCC_CLOSURE_ARGS="--externs $BASE_DIR/externs.js " echo "Generating final wasm" # Skottie doesn't end up in libskia and is currently not its own library # so we just hack in the .cpp files we need for now. # Emscripten prefers that libskia.a goes last in order, otherwise, it # may drop symbols that it incorrectly thinks aren't used. One day, # Emscripten will use LLD, which may relax this requirement. ${EMCXX} \ $RELEASE_CONF \ -Iinclude/c \ -Iinclude/codec \ -Iinclude/config \ -Iinclude/core \ -Iinclude/effects \ -Iinclude/gpu \ -Iinclude/gpu/gl \ -Iinclude/pathops \ -Iinclude/private \ -Iinclude/utils/ \ -Imodules/skottie/include \ -Imodules/sksg/include \ -Isrc/core/ \ -Isrc/utils/ \ -Isrc/sfnt/ \ -Itools/fonts \ -Itools \ -DSK_DISABLE_READBUFFER \ -DSK_DISABLE_AAA \ -DSK_DISABLE_DAA \ $WASM_GPU \ -std=c++14 \ --bind \ --pre-js $BASE_DIR/helper.js \ --pre-js $BASE_DIR/interface.js \ $HTML_CANVAS_API \ $BASE_DIR/canvaskit_bindings.cpp \ tools/fonts/SkTestFontMgr.cpp \ tools/fonts/SkTestTypeface.cpp \ $WASM_SKOTTIE \ $BUILD_DIR/libskia.a \ -s ALLOW_MEMORY_GROWTH=1 \ -s EXPORT_NAME="CanvasKitInit" \ -s FORCE_FILESYSTEM=0 \ -s MODULARIZE=1 \ -s NO_EXIT_RUNTIME=1 \ -s STRICT=1 \ -s TOTAL_MEMORY=32MB \ -s USE_FREETYPE=1 \ -s USE_LIBPNG=1 \ -s WARN_UNALIGNED=1 \ -s WASM=1 \ -o $BUILD_DIR/canvaskit.js