// Copyright 2020 Google LLC. // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. #include "tools/fiddle/examples.h" REG_FIDDLE_ANIMATED(Turtle, 256, 256, false, 0, 2) { // Simple turtle based graphics. The turtle starts out at 128, 128, looking North, pen down. // The input string is read left to right (but see 'r' below). Commands are a single character, // sometimes followed by additional arguments: // // u : Raises the pen // d : Lowers the pen // + : Reads integer N, rotates turtle N degrees clockwise // - : Reads integer N, rotates turtle N degrees counterclockwise // f : Reads integer N, moves turtle forwards N units // r : Reads integer N, then separator character C. C should be some non-digit, non-command // character. Repeats all commands after C until the next instance of C, N times. Can be // nested. //const char* input = "r2[r3(f50+90f50+90f50+90f50(+45uf50d["; //const char* input = "r360|f1+1|"; const char* input = "uf100+91dr180|f3+2|+89uf60+90r2$f20-90dr60|f1+6|u-90f20$-90f50-90f30d+180f60uf1000"; struct Turtle { float x; float y; float h; bool p; } t; const SkPaint& p() { static SkPaint paint; paint.setColor(SK_ColorBLACK); paint.setAntiAlias(true); paint.setStyle(SkPaint::kStroke_Style); paint.setStrokeWidth(0); return paint; } const char* eval(SkCanvas* canvas, const char* s, char e, float& dist, float& l, bool pt) { while (*s != e) { switch(*s++) { case 'u': t.p = false; break; case 'd': t.p = true; break; case '+': t.h += atoi(s); break; case '-': t.h -= atoi(s); break; case 'f': { float d = atoi(s); d = std::min(d, l); dist += d; l -= d; float r = t.h * 0.01745329f; auto s = sinf(r), c = cosf(r); Turtle nt = { t.x + s * d, t.y - c * d, t.h, t.p }; if (pt && t.p) canvas->drawLine(t.x, t.y, nt.x, nt.y, p()); t = nt; break; } case 'r': { int c = atoi(s); while (*s >= '0' && *s <= '9') { ++s; } auto n = s+1; for (int i = 0; i < c; ++i) { n = eval(canvas, s+1, *s, dist, l, pt); } s = n; } } } return s+1; } void draw(SkCanvas* canvas) { canvas->clear(SK_ColorWHITE); t = { 128, 128, 0, true }; float totalDist = 0; float l = 1E9f; eval(canvas, input, 0, totalDist, l, false); l = frame * totalDist; t = { 128, 128, 0, true }; eval(canvas, input, 0, totalDist, l, true); } } // END FIDDLE