/* * Copyright 2019 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "tools/viewer/SkSLSlide.h" #include "include/effects/SkGradientShader.h" #include "include/effects/SkPerlinNoiseShader.h" #include "include/gpu/GrContext.h" #include "src/core/SkEnumerate.h" #include "src/gpu/GrContextPriv.h" #include "src/gpu/GrShaderUtils.h" #include "tools/Resources.h" #include "tools/viewer/ImGuiLayer.h" #include #include "imgui.h" using namespace sk_app; /////////////////////////////////////////////////////////////////////////////// static int InputTextCallback(ImGuiInputTextCallbackData* data) { if (data->EventFlag == ImGuiInputTextFlags_CallbackResize) { SkString* s = (SkString*)data->UserData; SkASSERT(data->Buf == s->writable_str()); SkString tmp(data->Buf, data->BufTextLen); s->swap(tmp); data->Buf = s->writable_str(); } return 0; } SkSLSlide::SkSLSlide() { // Register types for serialization fName = "SkSL"; fSkSL = "in fragmentProcessor fp;\n" "\n" "void main(float2 p, inout half4 color) {\n" " color = sample(fp, p);\n" "}\n"; fCodeIsDirty = true; } void SkSLSlide::load(SkScalar winWidth, SkScalar winHeight) { SkPoint points[] = { { 0, 0 }, { 256, 0 } }; SkColor colors[] = { SK_ColorRED, SK_ColorGREEN }; sk_sp shader; shader = SkGradientShader::MakeLinear(points, colors, nullptr, 2, SkTileMode::kClamp); fShaders.push_back(std::make_pair("Linear Gradient", shader)); shader = SkGradientShader::MakeRadial({ 128, 128 }, 128, colors, nullptr, 2, SkTileMode::kClamp); fShaders.push_back(std::make_pair("Radial Gradient", shader)); shader = SkGradientShader::MakeSweep(128, 128, colors, nullptr, 2); fShaders.push_back(std::make_pair("Sweep Gradient", shader)); shader = GetResourceAsImage("images/mandrill_256.png")->makeShader(); fShaders.push_back(std::make_pair("Mandrill", shader)); shader = SkPerlinNoiseShader::MakeImprovedNoise(0.025f, 0.025f, 3, 0.0f); fShaders.push_back(std::make_pair("Perlin Noise", shader)); } void SkSLSlide::unload() { fEffect.reset(); fInputs.reset(); fChildren.reset(); fShaders.reset(); } bool SkSLSlide::rebuild(GrContextOptions::ShaderErrorHandler* errorHandler) { auto [effect, errorText] = SkRuntimeEffect::Make(fSkSL); if (!effect) { errorHandler->compileError(fSkSL.c_str(), errorText.c_str()); return false; } size_t oldSize = fEffect ? fEffect->inputSize() : 0; fInputs.realloc(effect->inputSize()); if (effect->inputSize() > oldSize) { memset(fInputs.get() + oldSize, 0, effect->inputSize() - oldSize); } fChildren.resize_back(effect->children().count()); for (auto& c : fChildren) { if (!c) { c = fShaders[0].second; } } fEffect = effect; fCodeIsDirty = false; return true; } void SkSLSlide::draw(SkCanvas* canvas) { GrContextOptions::ShaderErrorHandler* errorHandler = GrShaderUtils::DefaultShaderErrorHandler(); if (auto grContext = canvas->getGrContext()) { errorHandler = grContext->priv().getShaderErrorHandler(); } canvas->clear(SK_ColorWHITE); ImGui::Begin("SkSL", nullptr, ImGuiWindowFlags_AlwaysVerticalScrollbar); // Edit box for shader code ImGuiInputTextFlags flags = ImGuiInputTextFlags_CallbackResize; ImVec2 boxSize(-1.0f, ImGui::GetTextLineHeight() * 30); if (ImGui::InputTextMultiline("Code", fSkSL.writable_str(), fSkSL.size() + 1, boxSize, flags, InputTextCallback, &fSkSL)) { fCodeIsDirty = true; } if (fCodeIsDirty || !fEffect) { this->rebuild(errorHandler); } if (!fEffect) { ImGui::End(); return; } for (const auto& v : fEffect->inputs()) { switch (v.fType) { case SkRuntimeEffect::Variable::Type::kBool: ImGui::Checkbox(v.fName.c_str(), (bool*)(fInputs.get() + v.fOffset)); break; case SkRuntimeEffect::Variable::Type::kInt: ImGui::DragInt(v.fName.c_str(), (int*)(fInputs.get() + v.fOffset)); break; case SkRuntimeEffect::Variable::Type::kFloat: case SkRuntimeEffect::Variable::Type::kFloat2: case SkRuntimeEffect::Variable::Type::kFloat3: case SkRuntimeEffect::Variable::Type::kFloat4: { int rows = ((int)v.fType - (int)SkRuntimeEffect::Variable::Type::kFloat) + 1; float* f = (float*)(fInputs.get() + v.fOffset); for (int c = 0; c < v.fCount; ++c, f += rows) { SkString name = v.isArray() ? SkStringPrintf("%s[%d]", v.fName.c_str(), c) : v.fName; ImGui::PushID(c); ImGui::DragScalarN(name.c_str(), ImGuiDataType_Float, f, rows, 1.0f); ImGui::PopID(); } break; } case SkRuntimeEffect::Variable::Type::kFloat2x2: case SkRuntimeEffect::Variable::Type::kFloat3x3: case SkRuntimeEffect::Variable::Type::kFloat4x4: { int rows = ((int)v.fType - (int)SkRuntimeEffect::Variable::Type::kFloat2x2) + 2; int cols = rows; float* f = (float*)(fInputs.get() + v.fOffset); for (int e = 0; e < v.fCount; ++e) { for (int c = 0; c < cols; ++c, f += rows) { SkString name = v.isArray() ? SkStringPrintf("%s[%d][%d]", v.fName.c_str(), e, c) : SkStringPrintf("%s[%d]", v.fName.c_str(), c); ImGui::DragScalarN(name.c_str(), ImGuiDataType_Float, f, rows, 1.0f); } } break; } } } for (const auto [i, name] : SkMakeEnumerate(fEffect->children())) { auto curShader = std::find_if(fShaders.begin(), fShaders.end(), [tgt = fChildren[i]](auto p) { return p.second == tgt; }); SkASSERT(curShader!= fShaders.end()); if (ImGui::BeginCombo(name.c_str(), curShader->first)) { for (const auto& namedShader : fShaders) { if (ImGui::Selectable(namedShader.first, curShader->second == namedShader.second)) { fChildren[i] = namedShader.second; } } ImGui::EndCombo(); } } ImGui::End(); auto inputs = SkData::MakeWithoutCopy(fInputs.get(), fEffect->inputSize()); auto shader = fEffect->makeShader(std::move(inputs), fChildren.data(), fChildren.count(), nullptr, false); SkPaint p; p.setShader(std::move(shader)); canvas->drawRect({ 0, 0, 256, 256 }, p); }