/* * Copyright 2021 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ /** * This test relies on GLSL ES2 conformance test files, which are not included in Skia. * * To run the test suite, open `resources/sksl/es2_conformance/import_conformance_tests.py` and * follow the instructions at the top to download and import the test suite. */ #include "gm/gm.h" #include "include/core/SkBitmap.h" #include "include/core/SkCanvas.h" #include "include/core/SkData.h" #include "include/core/SkFont.h" #include "include/core/SkPaint.h" #include "include/core/SkSize.h" #include "include/core/SkString.h" #include "include/core/SkStringView.h" #include "include/core/SkSurface.h" #include "include/effects/SkGradientShader.h" #include "include/effects/SkImageFilters.h" #include "include/effects/SkRuntimeEffect.h" #include "include/utils/SkRandom.h" #include "src/core/SkOSFile.h" #include "src/core/SkRuntimeEffectPriv.h" #include "src/gpu/GrCaps.h" #include "src/gpu/GrDirectContextPriv.h" #include "src/utils/SkOSPath.h" #include "tests/Test.h" #include "tools/Resources.h" #include "tools/ToolUtils.h" static void test_expect_fail(skiatest::Reporter* r, const char* testFile) { SkRuntimeEffect::Options options{}; sk_sp shaderData = GetResourceAsData(testFile); if (!shaderData) { ERRORF(r, "%s: Unable to load file", SkOSPath::Basename(testFile).c_str()); return; } SkString shaderString{reinterpret_cast(shaderData->bytes()), shaderData->size()}; SkRuntimeEffect::Result result = SkRuntimeEffect::MakeForShader(shaderString, options); if (result.effect) { ERRORF(r, "%s: Expected failure, but compiled successfully", SkOSPath::Basename(testFile).c_str()); return; } } static void test_expect_pass(skiatest::Reporter* r, SkSurface* surface, const char* testFile) { SkRuntimeEffect::Options options{}; sk_sp shaderData = GetResourceAsData(testFile); if (!shaderData) { ERRORF(r, "%s: Unable to load file", testFile); return; } SkString shaderString{reinterpret_cast(shaderData->bytes()), shaderData->size()}; SkRuntimeEffect::Result result = SkRuntimeEffect::MakeForShader(shaderString, options); if (!result.effect) { ERRORF(r, "%s: %s", testFile, result.errorText.c_str()); return; } SkRuntimeShaderBuilder builder(result.effect); sk_sp shader = builder.makeShader(/*localMatrix=*/nullptr, /*isOpaque=*/true); if (!shader) { ERRORF(r, "%s: Unable to build shader", testFile); return; } SkPaint paintShader; paintShader.setShader(shader); surface->getCanvas()->drawRect(SkRect::MakeWH(1, 1), paintShader); SkBitmap bitmap; REPORTER_ASSERT(r, bitmap.tryAllocPixels(surface->imageInfo())); REPORTER_ASSERT(r, surface->readPixels(bitmap.info(), bitmap.getPixels(), bitmap.rowBytes(), /*srcX=*/0, /*srcY=*/0)); SkColor color = bitmap.getColor(0, 0); if (color != SkColorSetARGB(0xFF, 0x00, 0xFF, 0x00)) { ERRORF(r, "%s: Expected solid green. Actual:\n" "RRGGBBAA\n" "%02X%02X%02X%02X", testFile, SkColorGetR(color), SkColorGetG(color), SkColorGetB(color), SkColorGetA(color)); } } static void iterate_dir(const char* directory, const std::function& run) { SkString resourceDirectory = GetResourcePath(directory); SkOSFile::Iter iter(resourceDirectory.c_str(), ".rts"); SkString name; while (iter.next(&name, /*getDir=*/false)) { SkString path(SkOSPath::Join(directory, name.c_str())); run(path.c_str()); } } DEF_TEST(SkSL_ES2Conformance_Pass_CPU, r) { const SkImageInfo info = SkImageInfo::MakeN32Premul(1, 1); sk_sp surface(SkSurface::MakeRaster(info)); iterate_dir("sksl/es2_conformance/pass/", [&](const char* path) { test_expect_pass(r, surface.get(), path); }); } DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SkSL_ES2Conformance_Pass_GPU, r, ctxInfo) { const SkImageInfo info = SkImageInfo::MakeN32Premul(1, 1); sk_sp surface(SkSurface::MakeRenderTarget(ctxInfo.directContext(), SkBudgeted::kNo, info)); iterate_dir("sksl/es2_conformance/pass/", [&](const char* path) { test_expect_pass(r, surface.get(), path); }); } DEF_TEST(SkSL_ES2Conformance_Fail, r) { iterate_dir("sksl/es2_conformance/fail/", [&](const char* path) { test_expect_fail(r, path); }); }