/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GLWindowContext_unix.h" #include #include "Window_unix.h" namespace sk_app { // platform-dependent create GLWindowContext* GLWindowContext::Create(void* platformData, const DisplayParams& params) { GLWindowContext_unix* ctx = new GLWindowContext_unix(platformData, params); if (!ctx->isValid()) { delete ctx; return nullptr; } return ctx; } GLWindowContext_unix::GLWindowContext_unix(void* platformData, const DisplayParams& params) : GLWindowContext(platformData, params) , fDisplay(nullptr) , fWindow(0) , fGLContext(0) { // any config code here (particularly for msaa)? this->initializeContext(platformData, params); } GLWindowContext_unix::~GLWindowContext_unix() { this->destroyContext(); } void GLWindowContext_unix::onInitializeContext(void* platformData, const DisplayParams& params) { ContextPlatformData_unix* unixPlatformData = reinterpret_cast(platformData); if (unixPlatformData) { fDisplay = unixPlatformData->fDisplay; fWindow = unixPlatformData->fWindow; fVisualInfo = unixPlatformData->fVisualInfo; } SkASSERT(fDisplay); fGLContext = glXCreateContext(fDisplay, fVisualInfo, nullptr, GL_TRUE); if (!fGLContext) { return; } if (glXMakeCurrent(fDisplay, fWindow, fGLContext)) { glClearStencil(0); glClearColor(0, 0, 0, 0); glStencilMask(0xffffffff); glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT); int redBits, greenBits, blueBits; glXGetConfig(fDisplay, fVisualInfo, GLX_RED_SIZE, &redBits); glXGetConfig(fDisplay, fVisualInfo, GLX_GREEN_SIZE, &greenBits); glXGetConfig(fDisplay, fVisualInfo, GLX_BLUE_SIZE, &blueBits); fColorBits = redBits + greenBits + blueBits; glXGetConfig(fDisplay, fVisualInfo, GLX_STENCIL_SIZE, &fStencilBits); glXGetConfig(fDisplay, fVisualInfo, GLX_SAMPLES_ARB, &fSampleCount); XWindow root; int x, y; unsigned int border_width, depth; XGetGeometry(fDisplay, fWindow, &root, &x, &y, (unsigned int*)&fWidth, (unsigned int*)&fHeight, &border_width, &depth); glViewport(0, 0, fWidth, fHeight); } } void GLWindowContext_unix::onDestroyContext() { if (!fDisplay || !fGLContext) { return; } glXMakeCurrent(fDisplay, None, nullptr); glXDestroyContext(fDisplay, fGLContext); fGLContext = nullptr; } void GLWindowContext_unix::onSwapBuffers() { if (fDisplay && fGLContext) { glXSwapBuffers(fDisplay, fWindow); } } } //namespace sk_app