#version 400 out vec4 sk_FragColor; uniform vec4 colorGreen; uniform vec4 colorRed; vec4 main() { int _tmpSwitchValue1 = int(colorGreen.y), _tmpSwitchFallthrough0 = 0; for (int _tmpSwitchLoop2 = 0; _tmpSwitchLoop2 < 1; _tmpSwitchLoop2++) { return colorGreen; } }