/* * Copyright 2019 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "tests/Test.h" #include #include "include/core/SkCanvas.h" #include "include/core/SkSurface.h" #include "include/gpu/GrDirectContext.h" #include "src/gpu/GrDirectContextPriv.h" #include "src/gpu/GrGpu.h" using namespace sk_gpu_test; static void testing_finished_proc(void* ctx) { int* count = (int*)ctx; *count += 1; } static void busy_wait_for_callback(int* count, int expectedValue, GrDirectContext* dContext, skiatest::Reporter* reporter) { // Busy waiting should detect that the work is done. auto begin = std::chrono::steady_clock::now(); auto end = begin; do { dContext->checkAsyncWorkCompletion(); end = std::chrono::steady_clock::now(); } while (*count != expectedValue && (end - begin) < std::chrono::seconds(1)); if (*count != expectedValue) { ERRORF(reporter, "Expected count failed to reach %d within 1 second of busy waiting.", expectedValue); } } DEF_GPUTEST_FOR_RENDERING_CONTEXTS(FlushFinishedProcTest, reporter, ctxInfo) { auto dContext = ctxInfo.directContext(); SkImageInfo info = SkImageInfo::Make(8, 8, kRGBA_8888_SkColorType, kPremul_SkAlphaType); sk_sp surface = SkSurface::MakeRenderTarget(dContext, SkBudgeted::kNo, info); SkCanvas* canvas = surface->getCanvas(); canvas->clear(SK_ColorGREEN); auto image = surface->makeImageSnapshot(); dContext->flush(); dContext->submit(true); int count = 0; GrFlushInfo flushInfoFinishedProc; flushInfoFinishedProc.fFinishedProc = testing_finished_proc; flushInfoFinishedProc.fFinishedContext = (void*)&count; // There is no work on the surface so flushing may immediately call the finished proc. surface->flush(flushInfoFinishedProc); dContext->submit(); REPORTER_ASSERT(reporter, count == 0 || count == 1); // Busy waiting should detect that the work is done. busy_wait_for_callback(&count, 1, dContext, reporter); canvas->clear(SK_ColorRED); surface->flush(flushInfoFinishedProc); dContext->submit(); bool fenceSupport = dContext->priv().caps()->fenceSyncSupport(); bool expectAsyncCallback = dContext->backend() == GrBackendApi::kVulkan || ((dContext->backend() == GrBackendApi::kOpenGL) && fenceSupport) || ((dContext->backend() == GrBackendApi::kMetal) && fenceSupport) || dContext->backend() == GrBackendApi::kDawn || dContext->backend() == GrBackendApi::kDirect3D; if (expectAsyncCallback) { // On Vulkan the command buffer we just submitted may or may not have finished immediately // so the finish proc may not have been called. REPORTER_ASSERT(reporter, count == 1 || count == 2); } else { REPORTER_ASSERT(reporter, count == 2); } dContext->flush(); dContext->submit(true); REPORTER_ASSERT(reporter, count == 2); // Test flushing via the SkImage canvas->drawImage(image, 0, 0); image->flush(dContext, flushInfoFinishedProc); dContext->submit(); if (expectAsyncCallback) { // On Vulkan the command buffer we just submitted may or may not have finished immediately // so the finish proc may not have been called. REPORTER_ASSERT(reporter, count == 2 || count == 3); } else { REPORTER_ASSERT(reporter, count == 3); } dContext->flush(); dContext->submit(true); REPORTER_ASSERT(reporter, count == 3); // Test flushing via the GrDirectContext canvas->clear(SK_ColorBLUE); dContext->flush(flushInfoFinishedProc); dContext->submit(); if (expectAsyncCallback) { // On Vulkan the command buffer we just submitted may or may not have finished immediately // so the finish proc may not have been called. REPORTER_ASSERT(reporter, count == 3 || count == 4); } else { REPORTER_ASSERT(reporter, count == 4); } dContext->flush(); dContext->submit(true); REPORTER_ASSERT(reporter, count == 4); // There is no work on the surface so flushing may immediately call the finished proc. dContext->flush(flushInfoFinishedProc); dContext->submit(); REPORTER_ASSERT(reporter, count == 4 || count == 5); busy_wait_for_callback(&count, 5, dContext, reporter); count = 0; int count2 = 0; canvas->clear(SK_ColorGREEN); surface->flush(flushInfoFinishedProc); dContext->submit(); // There is no work to be flushed here so this will return immediately, but make sure the // finished call from this proc isn't called till the previous surface flush also is finished. flushInfoFinishedProc.fFinishedContext = (void*)&count2; dContext->flush(flushInfoFinishedProc); dContext->submit(); REPORTER_ASSERT(reporter, count <= 1 && count2 <= count); dContext->flush(); dContext->submit(true); REPORTER_ASSERT(reporter, count == 1); REPORTER_ASSERT(reporter, count == count2); }