/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/core/SkExecutor.h" #include "include/gpu/GrContextOptions.h" #include "tools/flags/CommonFlags.h" DEFINE_int(gpuThreads, 2, "Create this many extra threads to assist with GPU work, " "including software path rendering. Defaults to two."); static DEFINE_bool(cachePathMasks, true, "Allows path mask textures to be cached in GPU configs."); static DEFINE_bool(gs, true, "Enables support for geometry shaders (if hw allows)."); static DEFINE_bool(ts, true, "Enables support for tessellation shaders (if hw allows.)."); static DEFINE_int(maxTessellationSegments, 0, "Overrides the max number of tessellation segments supported by the caps."); static DEFINE_bool(cc, false, "Allow coverage counting shortcuts to render paths?"); static DEFINE_string(pr, "", "Set of enabled gpu path renderers. Defined as a list of: " "[~]none [~]dashline [~]tess [~]nvpr [~]ccpr [~]aahairline [~]aaconvex " "[~]aalinearizing [~]small [~]tri] [~]all"); static DEFINE_int(internalSamples, 4, "Number of samples for internal draws that use MSAA or mixed samples."); static DEFINE_bool(disableDriverCorrectnessWorkarounds, false, "Disables all GPU driver correctness workarounds"); static DEFINE_bool(reduceOpsTaskSplitting, false, "Improve opsTask sorting"); static DEFINE_bool(dontReduceOpsTaskSplitting, false, "Allow more opsTask splitting"); static GpuPathRenderers get_named_pathrenderers_flags(const char* name) { if (!strcmp(name, "none")) { return GpuPathRenderers::kNone; } else if (!strcmp(name, "dashline")) { return GpuPathRenderers::kDashLine; } else if (!strcmp(name, "tess")) { return GpuPathRenderers::kTessellation; } else if (!strcmp(name, "nvpr")) { return GpuPathRenderers::kStencilAndCover; } else if (!strcmp(name, "ccpr")) { return GpuPathRenderers::kCoverageCounting; } else if (!strcmp(name, "aahairline")) { return GpuPathRenderers::kAAHairline; } else if (!strcmp(name, "aaconvex")) { return GpuPathRenderers::kAAConvex; } else if (!strcmp(name, "aalinearizing")) { return GpuPathRenderers::kAALinearizing; } else if (!strcmp(name, "small")) { return GpuPathRenderers::kSmall; } else if (!strcmp(name, "tri")) { return GpuPathRenderers::kTriangulating; } else if (!strcmp(name, "default")) { return GpuPathRenderers::kDefault; } SK_ABORT("error: unknown named path renderer \"%s\"\n", name); } static GpuPathRenderers collect_gpu_path_renderers_from_flags() { if (FLAGS_pr.isEmpty()) { return GpuPathRenderers::kDefault; } GpuPathRenderers gpuPathRenderers = ('~' == FLAGS_pr[0][0]) ? GpuPathRenderers::kDefault : GpuPathRenderers::kNone; for (int i = 0; i < FLAGS_pr.count(); ++i) { const char* name = FLAGS_pr[i]; if (name[0] == '~') { gpuPathRenderers &= ~get_named_pathrenderers_flags(&name[1]); } else { gpuPathRenderers |= get_named_pathrenderers_flags(name); } } return gpuPathRenderers; } void SetCtxOptionsFromCommonFlags(GrContextOptions* ctxOptions) { static std::unique_ptr gGpuExecutor = (0 != FLAGS_gpuThreads) ? SkExecutor::MakeFIFOThreadPool(FLAGS_gpuThreads) : nullptr; ctxOptions->fExecutor = gGpuExecutor.get(); ctxOptions->fDisableCoverageCountingPaths = !FLAGS_cc; ctxOptions->fAllowPathMaskCaching = FLAGS_cachePathMasks; ctxOptions->fSuppressGeometryShaders = !FLAGS_gs; ctxOptions->fSuppressTessellationShaders = !FLAGS_ts; ctxOptions->fMaxTessellationSegmentsOverride = FLAGS_maxTessellationSegments; ctxOptions->fGpuPathRenderers = collect_gpu_path_renderers_from_flags(); ctxOptions->fInternalMultisampleCount = FLAGS_internalSamples; ctxOptions->fDisableDriverCorrectnessWorkarounds = FLAGS_disableDriverCorrectnessWorkarounds; if (FLAGS_reduceOpsTaskSplitting) { SkASSERT(!FLAGS_dontReduceOpsTaskSplitting); ctxOptions->fReduceOpsTaskSplitting = GrContextOptions::Enable::kYes; } else if (FLAGS_dontReduceOpsTaskSplitting) { ctxOptions->fReduceOpsTaskSplitting = GrContextOptions::Enable::kNo; } }