// Copyright 2019 Google LLC. // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. #include "tools/fiddle/examples.h" // HASH=c015dc2010c15e1c00b4f7330232b0f7 REG_FIDDLE(Shader_Methods_a, 256, 256, false, 0) { void draw(SkCanvas* canvas) { SkPaint paint; SkPoint center = { 50, 50 }; SkScalar radius = 50; const SkColor colors[] = { 0xFFFFFFFF, 0xFF000000 }; paint.setShader(SkGradientShader::MakeRadial(center, radius, colors, nullptr, SK_ARRAY_COUNT(colors), SkTileMode::kClamp)); for (SkScalar a : { 0.3f, 0.6f, 1.0f } ) { paint.setAlpha((int) (a * 255)); canvas->drawCircle(center.fX, center.fY, radius, paint); canvas->translate(70, 70); } } } // END FIDDLE