uniform half4 colorGreen, colorRed; uniform half2x2 testMatrix2x2; half4 main(float2 coords) { const half2x2 mat1234 = half2x2(1, 2, 3, 4); const half2x2 bmat1234 = half2x2(1, 0, 1, 0); bool ok = true; ok = ok && half4(testMatrix2x2) == half4(1, 2, 3, 4); ok = ok && half4(half2x2(1, 2, 3, 4)) == half4(1, 2, 3, 4); ok = ok && half4(mat1234) == half4(1, 2, 3, 4); ok = ok && half4(half2x2(2)) == half4(2, 0, 0, 2); ok = ok && half4(half2x2(2, 2, 2, 2)) == half4(2); ok = ok && float4(testMatrix2x2) == float4(1, 2, 3, 4); ok = ok && float4(half2x2(1, 2, 3, 4)) == float4(1, 2, 3, 4); ok = ok && float4(mat1234) == float4(1, 2, 3, 4); ok = ok && float4(float2x2(4)) == float4(4, 0, 0, 4); ok = ok && float4(float2x2(2, 2, 2, 2)) == float4(2); ok = ok && int4(testMatrix2x2) == int4(1, 2, 3, 4); ok = ok && int4(half2x2(1, 2, 3, 4)) == int4(1, 2, 3, 4); ok = ok && int4(mat1234) == int4(1, 2, 3, 4); ok = ok && int4(float2x2(8)) == int4(8, 0, 0, 8); ok = ok && int4(float2x2(8, 8, 8, 8)) == int4(8); ok = ok && bool4(testMatrix2x2) == bool4(true, true, true, true); ok = ok && bool4(half2x2(0, 1, 0, 1)) == bool4(false, true, false, true); ok = ok && bool4(bmat1234) == bool4(true, false, true, false); ok = ok && bool4(half2x2(1)) == bool4(true, false, false, true); ok = ok && bool4(half2x2(1, 1, 1, 1)) == bool4(true); return ok ? colorGreen : colorRed; }