/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "src/core/SkColorSpacePriv.h" #include "src/core/SkColorSpaceXformSteps.h" #include "tests/Test.h" DEF_TEST(SkColorSpaceXformSteps, r) { auto srgb = SkColorSpace::MakeSRGB(), adobe = SkColorSpace::MakeRGB(SkNamedTransferFn::k2Dot2, SkNamedGamut::kAdobeRGB), srgb22 = SkColorSpace::MakeRGB(SkNamedTransferFn::k2Dot2, SkNamedGamut::kSRGB), srgb1 = srgb ->makeLinearGamma(), adobe1 = adobe->makeLinearGamma(); auto premul = kPremul_SkAlphaType, opaque = kOpaque_SkAlphaType, unpremul = kUnpremul_SkAlphaType; struct Test { sk_sp src, dst; SkAlphaType srcAT, dstAT; bool unpremul; bool linearize; bool gamut_transform; bool encode; bool premul; }; Test tests[] = { // The general case is converting between two color spaces with different gamuts // and different transfer functions. There's no optimization possible here. { adobe, srgb, premul, premul, true, // src is encoded as f(s)*a,a, so we unpremul to f(s),a before linearizing. true, // linearize to s,a true, // transform s to dst gamut, s' true, // encode with dst transfer function, g(s'), a true, // premul to g(s')*a, a }, // All the same going the other direction. { srgb, adobe, premul, premul, true,true,true,true,true }, // If the src alpha type is unpremul, we'll not need that initial unpremul step. { adobe, srgb, unpremul, premul, false,true,true,true,true }, { srgb, adobe, unpremul, premul, false,true,true,true,true }, // If opaque, we need neither the initial unpremul, nor the premul later. { adobe, srgb, opaque, premul, false,true,true,true,false }, { srgb, adobe, opaque, premul, false,true,true,true,false }, // Now let's go between sRGB and sRGB with a 2.2 gamma, the gamut staying the same. { srgb, srgb22, premul, premul, true, // we need to linearize, so we need to unpremul true, // we need to encode to 2.2 gamma, so we need to get linear false, // no need to change gamut true, // linear -> gamma 2.2 true, // premul going into the blend }, // Same sort of logic in the other direction. { srgb22, srgb, premul, premul, true,true,false,true,true }, // As in the general case, when we change the alpha type unpremul and premul steps drop out. { srgb, srgb22, unpremul, premul, false,true,false,true,true }, { srgb22, srgb, unpremul, premul, false,true,false,true,true }, { srgb, srgb22, opaque, premul, false,true,false,true,false }, { srgb22, srgb, opaque, premul, false,true,false,true,false }, // Let's look at the special case of completely matching color spaces. // We should be ready to go into the blend without any fuss. { srgb, srgb, premul, premul, false,false,false,false,false }, { srgb, srgb, unpremul, premul, false,false,false,false,true }, { srgb, srgb, opaque, premul, false,false,false,false,false }, // We can drop out the linearize step when the source is already linear. { srgb1, adobe, premul, premul, true,false,true,true,true }, { srgb1, srgb, premul, premul, true,false,false,true,true }, // And we can drop the encode step when the destination is linear. { adobe, srgb1, premul, premul, true,true,true,false,true }, { srgb, srgb1, premul, premul, true,true,false,false,true }, // Here's an interesting case where only gamut transform is needed. { adobe1, srgb1, premul, premul, false,false,true,false,false }, { adobe1, srgb1, opaque, premul, false,false,true,false,false }, { adobe1, srgb1, unpremul, premul, false,false,true,false, true }, // Just finishing up with something to produce each other possible output. // Nothing terribly interesting in these eight. { srgb, srgb1, opaque, premul, false, true,false,false,false }, { srgb, srgb1, unpremul, premul, false, true,false,false, true }, { srgb, adobe1, opaque, premul, false, true, true,false,false }, { srgb, adobe1, unpremul, premul, false, true, true,false, true }, { srgb1, srgb, opaque, premul, false,false,false, true,false }, { srgb1, srgb, unpremul, premul, false,false,false, true, true }, { srgb1, adobe, opaque, premul, false,false, true, true,false }, { srgb1, adobe, unpremul, premul, false,false, true, true, true }, // Now test non-premul outputs. { srgb , srgb , premul, unpremul, true,false,false,false,false }, { srgb , srgb1 , premul, unpremul, true, true,false,false,false }, { srgb1, adobe1, premul, unpremul, true,false, true,false,false }, { srgb , adobe1, premul, unpremul, true, true, true,false,false }, { srgb1, srgb , premul, unpremul, true,false,false, true,false }, { srgb , srgb22, premul, unpremul, true, true,false, true,false }, { srgb1, adobe , premul, unpremul, true,false, true, true,false }, { srgb , adobe , premul, unpremul, true, true, true, true,false }, // Opaque outputs are treated as the same alpha type as the source input. // TODO: we'd really like to have a good way of explaining why we think this is useful. { srgb , srgb , premul, opaque, false,false,false,false,false }, { srgb , srgb1 , premul, opaque, true, true,false,false, true }, { srgb1, adobe1, premul, opaque, false,false, true,false,false }, { srgb , adobe1, premul, opaque, true, true, true,false, true }, { srgb1, srgb , premul, opaque, true,false,false, true, true }, { srgb , srgb22, premul, opaque, true, true,false, true, true }, { srgb1, adobe , premul, opaque, true,false, true, true, true }, { srgb , adobe , premul, opaque, true, true, true, true, true }, { srgb , srgb , unpremul, opaque, false,false,false,false,false }, { srgb , srgb1 , unpremul, opaque, false, true,false,false,false }, { srgb1, adobe1, unpremul, opaque, false,false, true,false,false }, { srgb , adobe1, unpremul, opaque, false, true, true,false,false }, { srgb1, srgb , unpremul, opaque, false,false,false, true,false }, { srgb , srgb22, unpremul, opaque, false, true,false, true,false }, { srgb1, adobe , unpremul, opaque, false,false, true, true,false }, { srgb , adobe , unpremul, opaque, false, true, true, true,false }, }; uint32_t tested = 0x00000000; for (const Test& t : tests) { SkColorSpaceXformSteps steps{t.src.get(), t.srcAT, t.dst.get(), t.dstAT}; REPORTER_ASSERT(r, steps.flags.unpremul == t.unpremul); REPORTER_ASSERT(r, steps.flags.linearize == t.linearize); REPORTER_ASSERT(r, steps.flags.gamut_transform == t.gamut_transform); REPORTER_ASSERT(r, steps.flags.encode == t.encode); REPORTER_ASSERT(r, steps.flags.premul == t.premul); uint32_t bits = (uint32_t)t.unpremul << 0 | (uint32_t)t.linearize << 1 | (uint32_t)t.gamut_transform << 2 | (uint32_t)t.encode << 3 | (uint32_t)t.premul << 4; tested |= (1<