out vec4 sk_FragColor; uniform float testInput; uniform mat2 testMatrix2x2; uniform vec4 colorGreen; uniform vec4 colorRed; vec4 main() { vec4 input = vec4(testMatrix2x2) * vec4(1.0, 1.0, -1.0, -1.0); const uvec4 expectedB = uvec4(1065353216u, 1073741824u, 3225419776u, 3229614080u); return ((floatBitsToUint(input.x) == 1065353216u && floatBitsToUint(input.xy) == uvec2(1065353216u, 1073741824u)) && floatBitsToUint(input.xyz) == uvec3(1065353216u, 1073741824u, 3225419776u)) && floatBitsToUint(input) == expectedB ? colorGreen : colorRed; }