/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkBlendMode.h" #include "include/core/SkCanvas.h" #include "include/core/SkColor.h" #include "include/core/SkColorFilter.h" #include "include/core/SkColorSpace.h" #include "include/core/SkImageInfo.h" #include "include/core/SkPaint.h" #include "include/core/SkRect.h" #include "include/core/SkRefCnt.h" #include "include/core/SkShader.h" #include "include/core/SkSurface.h" #include "include/effects/SkColorMatrix.h" static sk_sp make_opaque_color() { return SkShaders::Color(0xFFFF0000); } static sk_sp make_alpha_color() { return SkShaders::Color(0x80FF0000); } static sk_sp make_cf_null() { return nullptr; } static sk_sp make_cf0() { SkColorMatrix cm; cm.setSaturation(0.75f); return SkColorFilters::Matrix(cm); } static sk_sp make_cf1() { SkColorMatrix cm; cm.setSaturation(0.75f); auto a = SkColorFilters::Matrix(cm); // CreateComposedFilter will try to concat these two matrices, resulting in a single // filter (which is good for speed). For this test, we want to force a real compose of // these two, so our inner filter has a scale-up, which disables the optimization of // combining the two matrices. cm.setScale(1.1f, 0.9f, 1); return a->makeComposed(SkColorFilters::Matrix(cm)); } static sk_sp make_cf2() { return SkColorFilters::Blend(0x8044CC88, SkBlendMode::kSrcATop); } static void draw_into_canvas(SkCanvas* canvas) { const SkRect r = SkRect::MakeWH(50, 100); sk_sp (*shaders[])() { make_opaque_color, make_alpha_color }; sk_sp (*filters[])() { make_cf_null, make_cf0, make_cf1, make_cf2 }; SkPaint paint; for (auto shProc : shaders) { paint.setShader(shProc()); for (auto cfProc : filters) { paint.setColorFilter(cfProc()); canvas->drawRect(r, paint); canvas->translate(60, 0); } } } DEF_SIMPLE_GM(color4f, canvas, 1024, 260) { canvas->translate(10, 10); SkPaint bg; // need the target to be opaque, so we can draw it to the screen // even if it holds sRGB values. bg.setColor(0xFFFFFFFF); sk_sp colorSpaces[]{ nullptr, SkColorSpace::MakeSRGB() }; for (const sk_sp& colorSpace : colorSpaces) { const SkImageInfo info = SkImageInfo::Make(1024, 100, kN32_SkColorType, kPremul_SkAlphaType, colorSpace); auto surface(SkSurface::MakeRaster(info)); surface->getCanvas()->drawPaint(bg); draw_into_canvas(surface->getCanvas()); surface->draw(canvas, 0, 0, nullptr); canvas->translate(0, 120); } } /////////////////////////////////////////////////////////////////////////////////////////////////// DEF_SIMPLE_GM(color4shader, canvas, 360, 480) { canvas->translate(10, 10); auto srgb = SkColorSpace::MakeSRGB(); auto spin = srgb->makeColorSpin(); // RGB -> GBR const SkColor4f colors[] { { 1, 0, 0, 1 }, { 0, 1, 0, 1 }, { 0, 0, 1, 1 }, { 0.5, 0.5, 0.5, 1 }, }; SkPaint paint; SkRect r = SkRect::MakeWH(100, 100); for (const auto& c4 : colors) { sk_sp shaders[] { SkShaders::Color(c4, nullptr), SkShaders::Color(c4, srgb), SkShaders::Color(c4, spin), }; canvas->save(); for (const auto& s : shaders) { paint.setShader(s); canvas->drawRect(r, paint); canvas->translate(r.width() * 6 / 5, 0); } canvas->restore(); canvas->translate(0, r.height() * 6 / 5); } }