uniform half4 colorGreen, colorRed; half4 main(float2 coords) { bool4 v = bool4(colorGreen.g); bool4 result; result = bool4(v.x, true, true, true); result = bool4(v.xy, false, true); result = bool4(v.x1, true, false); result = bool4(v.0y, true, true); result = bool4(v.xyz, true); result = bool4(v.xy1, true); result = bool4(v.x0z, true); result = bool4(v.x10, false); result = bool4(v.1yz, false); result = bool4(v.0y1, false); result = bool4(v.11z, false); result = v.xyzw; result = v.xyz1; result = v.xy0w; result = v.xy10; result = v.x1zw; result = v.x0z1; result = v.x11w; result = v.x101; result = v.1yzw; result = v.0yz1; result = v.0y1w; result = v.1y11; result = v.00zw; result = v.00z1; result = v.011w; return any(result) ? colorGreen : colorRed; }