/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/core/SkCanvas.h" #include "include/core/SkPoint3.h" #include "samplecode/DecodeFile.h" #include "samplecode/Sample.h" #include "src/core/SkNormalSource.h" #include "src/shaders/SkLightingShader.h" #include "tools/Resources.h" static sk_sp create_lights(SkScalar angle, SkScalar blue) { const SkVector3 dir = SkVector3::Make(SkScalarSin(angle)*SkScalarSin(SK_ScalarPI*0.25f), SkScalarCos(angle)*SkScalarSin(SK_ScalarPI*0.25f), SkScalarCos(SK_ScalarPI*0.25f)); SkLights::Builder builder; builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(1.0f, 1.0f, blue), dir)); builder.setAmbientLightColor(SkColor3f::Make(0.1f, 0.1f, 0.1f)); return builder.finish(); } //////////////////////////////////////////////////////////////////////////// class LightingView : public Sample { public: LightingView() : fLightAngle(0.0f), fColorFactor(0.0f) {} protected: SkString name() override { return SkString("Lighting"); } void onOnceBeforeDraw() override { { SkBitmap diffuseBitmap; SkAssertResult(GetResourceAsBitmap("images/brickwork-texture.jpg", &diffuseBitmap)); fRect = SkRect::MakeIWH(diffuseBitmap.width(), diffuseBitmap.height()); fDiffuseShader = diffuseBitmap.makeShader(); } { SkBitmap normalBitmap; SkAssertResult(GetResourceAsBitmap("images/brickwork_normal-map.jpg", &normalBitmap)); sk_sp normalMap = normalBitmap.makeShader(); fNormalSource = SkNormalSource::MakeFromNormalMap(std::move(normalMap), SkMatrix::I()); } } void onDrawContent(SkCanvas* canvas) override { sk_sp lights(create_lights(fLightAngle, fColorFactor)); SkPaint paint; paint.setShader(SkLightingShader::Make(fDiffuseShader, fNormalSource, std::move(lights))); paint.setColor(SK_ColorBLACK); canvas->drawRect(fRect, paint); } Sample::Click* onFindClickHandler(SkScalar x, SkScalar y, skui::ModifierKey modi) override { return this->INHERITED::onFindClickHandler(x, y, modi); } bool onAnimate(double nanos) override { fLightAngle += 0.015f; fColorFactor += 0.01f; if (fColorFactor > 1.0f) { fColorFactor = 0.0f; } return true; } private: SkRect fRect; sk_sp fDiffuseShader; sk_sp fNormalSource; SkScalar fLightAngle; SkScalar fColorFactor; typedef Sample INHERITED; }; ////////////////////////////////////////////////////////////////////////////// DEF_SAMPLE( return new LightingView(); )