#include #include using namespace metal; struct Inputs { int a; uint b; }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _outputStruct; thread Outputs* _out = &_outputStruct; int _skTemp0; uint _skTemp1; _out->sk_FragColor.x = float((_skTemp0 = (_in.a), select(ctz(_skTemp0), int(-1), _skTemp0 == int(0)))); _out->sk_FragColor.y = float((_skTemp1 = (_in.b), select(ctz(_skTemp1), uint(-1), _skTemp1 == uint(0)))); return *_out; }