#include #include using namespace metal; struct Inputs { float4 pos; }; struct Outputs { float4 sk_Position [[position]]; float sk_PointSize [[point_size]]; }; vertex Outputs vertexMain(Inputs _in [[stage_in]], uint sk_VertexID [[vertex_id]], uint sk_InstanceID [[instance_id]]) { Outputs _outputStruct; thread Outputs* _out = &_outputStruct; _out->sk_Position = _in.pos; return (_out->sk_Position.y = -_out->sk_Position.y, *_out); }