#include #include using namespace metal; struct Inputs { }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; struct testBlock { float x; int w; char pad0[8]; float y[2]; char pad1[24]; float3x3 z; }; struct Globals { constant testBlock* _anonInterface0; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant testBlock& _anonInterface0 [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Globals _globals{&_anonInterface0}; (void)_globals; Outputs _out; (void)_out; _out.sk_FragColor = float4(_globals._anonInterface0->x, _globals._anonInterface0->y[0], _globals._anonInterface0->y[1], 0.0); return _out; }