#include #include using namespace metal; struct Inputs { float2 h2; float3 h3; float4 h4; float2 f2; float3 f3; float4 f4; }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; _out.sk_FragColor = outerProduct(_in.f2, _in.f2)[1].xyyy; _out.sk_FragColor = outerProduct(_in.f3, _in.f3)[2].xyzz; _out.sk_FragColor = outerProduct(_in.f4, _in.f4)[3]; _out.sk_FragColor = outerProduct(_in.f3, _in.f2)[1].xyzz; _out.sk_FragColor = outerProduct(_in.f2, _in.f3)[2].xyyy; _out.sk_FragColor = outerProduct(_in.f4, _in.f2)[1]; _out.sk_FragColor = outerProduct(_in.f2, _in.f4)[3].xyyy; _out.sk_FragColor = outerProduct(_in.f4, _in.f3)[2]; _out.sk_FragColor = outerProduct(_in.f3, _in.f4)[3].xyzz; _out.sk_FragColor = outerProduct(_in.h2, _in.h2)[1].xyyy; _out.sk_FragColor = outerProduct(_in.h3, _in.h3)[2].xyzz; _out.sk_FragColor = outerProduct(_in.h4, _in.h4)[3]; _out.sk_FragColor = outerProduct(_in.h3, _in.h2)[1].xyzz; _out.sk_FragColor = outerProduct(_in.h2, _in.h3)[2].xyyy; _out.sk_FragColor = outerProduct(_in.h4, _in.h2)[1]; _out.sk_FragColor = outerProduct(_in.h2, _in.h4)[3].xyyy; _out.sk_FragColor = outerProduct(_in.h4, _in.h3)[2]; _out.sk_FragColor = outerProduct(_in.h3, _in.h4)[3].xyzz; return _out; }