#include #include using namespace metal; struct Inputs { float a; float b; float4 c; float4 d; }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; float _skTemp0; float _skTemp1; _out.sk_FragColor.x = (_skTemp0 = _in.a, _skTemp1 = _in.b, _skTemp0 - 2 * _skTemp1 * _skTemp0 * _skTemp1); _out.sk_FragColor = reflect(_in.c, _in.d); return _out; }