#include #include using namespace metal; struct Inputs { uint a; }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; _out.sk_FragColor.xy = unpackHalf2x16(_in.a); _out.sk_FragColor.xy = unpackUnorm2x16(_in.a); _out.sk_FragColor.xy = unpackSnorm2x16(_in.a); _out.sk_FragColor = unpackUnorm4x8(_in.a); _out.sk_FragColor = unpackSnorm4x8(_in.a); return _out; }