/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "sk_tool_utils.h" #include "SkCanvas.h" #include "SkGradientShader.h" namespace skiagm { static void makebm(SkBitmap* bm, int w, int h) { bm->allocN32Pixels(w, h); bm->eraseColor(SK_ColorTRANSPARENT); SkCanvas canvas(*bm); SkScalar s = SkIntToScalar(SkMin32(w, h)); const SkPoint kPts0[] = { { 0, 0 }, { s, s } }; const SkPoint kPts1[] = { { s/2, 0 }, { s/2, s } }; const SkScalar kPos[] = { 0, SK_Scalar1/2, SK_Scalar1 }; const SkColor kColors0[] = {0x80F00080, 0xF0F08000, 0x800080F0 }; const SkColor kColors1[] = {0xF08000F0, 0x8080F000, 0xF000F080 }; SkPaint paint; paint.setShader(SkGradientShader::MakeLinear(kPts0, kColors0, kPos, SK_ARRAY_COUNT(kColors0), SkShader::kClamp_TileMode)); canvas.drawPaint(paint); paint.setShader(SkGradientShader::MakeLinear(kPts1, kColors1, kPos, SK_ARRAY_COUNT(kColors1), SkShader::kClamp_TileMode)); canvas.drawPaint(paint); } /////////////////////////////////////////////////////////////////////////////// struct LabeledMatrix { SkMatrix fMatrix; const char* fLabel; }; constexpr int kPointSize = 300; class ShaderText3GM : public GM { public: ShaderText3GM() { this->setBGColor(0xFFDDDDDD); } protected: SkString onShortName() override { return SkString("shadertext3"); } SkISize onISize() override{ return SkISize::Make(820, 930); } void onOnceBeforeDraw() override { makebm(&fBmp, kPointSize / 4, kPointSize / 4); } void onDraw(SkCanvas* canvas) override { SkPaint bmpPaint; bmpPaint.setAntiAlias(true); bmpPaint.setFilterQuality(kLow_SkFilterQuality); bmpPaint.setAlpha(0x80); canvas->drawBitmap(fBmp, 5.f, 5.f, &bmpPaint); SkFont font(sk_tool_utils::create_portable_typeface(), SkIntToScalar(kPointSize)); SkPaint outlinePaint; outlinePaint.setStyle(SkPaint::kStroke_Style); outlinePaint.setStrokeWidth(0.f); canvas->translate(15.f, 15.f); // draw glyphs scaled up canvas->scale(2.f, 2.f); constexpr SkShader::TileMode kTileModes[] = { SkShader::kRepeat_TileMode, SkShader::kMirror_TileMode, }; // position the baseline of the first run canvas->translate(0.f, 0.75f * kPointSize); canvas->save(); int i = 0; for (size_t tm0 = 0; tm0 < SK_ARRAY_COUNT(kTileModes); ++tm0) { for (size_t tm1 = 0; tm1 < SK_ARRAY_COUNT(kTileModes); ++tm1) { SkMatrix localM; localM.setTranslate(5.f, 5.f); localM.postRotate(20); localM.postScale(1.15f, .85f); SkPaint fillPaint; fillPaint.setAntiAlias(true); fillPaint.setFilterQuality(kLow_SkFilterQuality); fillPaint.setShader(SkShader::MakeBitmapShader(fBmp, kTileModes[tm0], kTileModes[tm1], &localM)); constexpr char kText[] = "B"; canvas->drawString(kText, 0, 0, font, fillPaint); canvas->drawString(kText, 0, 0, font, outlinePaint); SkScalar w = font.measureText(kText, strlen(kText), kUTF8_SkTextEncoding); canvas->translate(w + 10.f, 0.f); ++i; if (!(i % 2)) { canvas->restore(); canvas->translate(0, 0.75f * kPointSize); canvas->save(); } } } canvas->restore(); } private: SkBitmap fBmp; typedef GM INHERITED; }; /////////////////////////////////////////////////////////////////////////////// static GM* MyFactory(void*) { return new ShaderText3GM; } static GMRegistry reg(MyFactory); }