/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkColorFilter.h" #include "SkMaskFilter.h" #include "SkPath.h" #include "ToolUtils.h" #include "gm.h" /** * This test exercises bug 1719. An anti-aliased blurred path is rendered through a soft clip. On * the GPU a scratch texture was used to hold the original path mask as well as the blurred path * result. The same texture is then incorrectly used to generate the soft clip mask for the draw. * Thus the same texture is used for both the blur mask and soft mask in a single draw. * * The correct image should look like a thin stroked round rect. */ DEF_SIMPLE_GM_BG(skbug1719, canvas, 300, 100, 0xFF303030) { canvas->translate(SkIntToScalar(-800), SkIntToScalar(-650)); // The data is lifted from an SKP that exhibited the bug. // This is a round rect. SkPath clipPath; clipPath.moveTo(832.f, 654.f); clipPath.lineTo(1034.f, 654.f); clipPath.cubicTo(1038.4183f, 654.f, 1042.f, 657.58173f, 1042.f, 662.f); clipPath.lineTo(1042.f, 724.f); clipPath.cubicTo(1042.f, 728.41827f, 1038.4183f, 732.f, 1034.f, 732.f); clipPath.lineTo(832.f, 732.f); clipPath.cubicTo(827.58173f, 732.f, 824.f, 728.41827f, 824.f, 724.f); clipPath.lineTo(824.f, 662.f); clipPath.cubicTo(824.f, 657.58173f, 827.58173f, 654.f, 832.f, 654.f); clipPath.close(); // This is a round rect nested inside a rect. SkPath drawPath; drawPath.moveTo(823.f, 653.f); drawPath.lineTo(1043.f, 653.f); drawPath.lineTo(1043.f, 733.f); drawPath.lineTo(823.f, 733.f); drawPath.lineTo(823.f, 653.f); drawPath.close(); drawPath.moveTo(832.f, 654.f); drawPath.lineTo(1034.f, 654.f); drawPath.cubicTo(1038.4183f, 654.f, 1042.f, 657.58173f, 1042.f, 662.f); drawPath.lineTo(1042.f, 724.f); drawPath.cubicTo(1042.f, 728.41827f, 1038.4183f, 732.f, 1034.f, 732.f); drawPath.lineTo(832.f, 732.f); drawPath.cubicTo(827.58173f, 732.f, 824.f, 728.41827f, 824.f, 724.f); drawPath.lineTo(824.f, 662.f); drawPath.cubicTo(824.f, 657.58173f, 827.58173f, 654.f, 832.f, 654.f); drawPath.close(); drawPath.setFillType(SkPath::kEvenOdd_FillType); SkPaint paint; paint.setAntiAlias(true); paint.setColor(0xFF000000); paint.setMaskFilter( SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, 0.78867501f)); paint.setColorFilter(SkColorFilters::Blend(0xBFFFFFFF, SkBlendMode::kSrcIn)); canvas->clipPath(clipPath, true); canvas->drawPath(drawPath, paint); }