/* * Copyright 2021 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "src/gpu/tessellate/Tessellation.h" #include "tests/Test.h" namespace skgpu::tess { DEF_TEST(PreChopPathCurves, reporter) { // These particular test cases can get stuck in infinite recursion due to limited fp32 // precision. (Although they will not with the provided tessellationPrecision values; we had to // lower precision in order to avoid the "viewport size" assert in PreChopPathCurves.) Bump the // tessellationPreciion up to 4 and run these tests in order to verify our bail condition for // infinite recursion caused by bad fp32 precision. If the test completes, it passed. SkPath p = SkPath().moveTo(11.171727877046647f, -11.78621173228717f) .quadTo(11.171727877046647f, -11.78621173228717f, 8.33583747124031f, 77.27177002747368f) .cubicTo(8.33583747124031f, 77.27177002747368f, 8.33583747124031f, 77.27177002747368f, 11.171727877046647f, -11.78621173228717f) .conicTo(11.171727877046647f, -11.78621173228717f, 8.33583747124031f, 77.27177002747368f, 1e-6f) .conicTo(8.33583747124031f, 77.27177002747368f, 11.171727877046647f, -11.78621173228717f, 1e6f); SkMatrix m = SkMatrix::Scale(138.68622826903837f, 74192976757580.44189f); PreChopPathCurves(1/16.f, p, m, {1000, -74088852800000.f, 3000, -74088852700000.f}); m = SkMatrix::Scale(138.68622826903837f, 74192976757580.44189f*.3f); PreChopPathCurves(.25f, p, m, {1000, -22226658140000.f, 3000, -22226658130000.f}); m = SkMatrix::Scale(138.68622826903837f, 74192976757580.44189f/4); PreChopPathCurves(.25f, p, m, {1000, -18522213200000.f, 3000, -18522213100000.f}); } } // namespace skgpu::tess