OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise OpExecutionMode %main OriginUpperLeft OpName %sk_FragColor "sk_FragColor" OpName %sk_Clockwise "sk_Clockwise" OpName %_UniformBuffer "_UniformBuffer" OpMemberName %_UniformBuffer 0 "a" OpMemberName %_UniformBuffer 1 "b" OpName %main "main" OpDecorate %sk_FragColor RelaxedPrecision OpDecorate %sk_FragColor Location 0 OpDecorate %sk_FragColor Index 0 OpDecorate %sk_Clockwise BuiltIn FrontFacing OpMemberDecorate %_UniformBuffer 0 Offset 0 OpMemberDecorate %_UniformBuffer 1 Offset 4 OpDecorate %_UniformBuffer Block OpDecorate %10 Binding 0 OpDecorate %10 DescriptorSet 0 OpDecorate %23 RelaxedPrecision OpDecorate %31 RelaxedPrecision %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Output_v4float = OpTypePointer Output %v4float %sk_FragColor = OpVariable %_ptr_Output_v4float Output %bool = OpTypeBool %_ptr_Input_bool = OpTypePointer Input %bool %sk_Clockwise = OpVariable %_ptr_Input_bool Input %int = OpTypeInt 32 1 %uint = OpTypeInt 32 0 %_UniformBuffer = OpTypeStruct %int %uint %_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer %10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform %void = OpTypeVoid %16 = OpTypeFunction %void %_ptr_Uniform_int = OpTypePointer Uniform %int %int_0 = OpConstant %int 0 %_ptr_Output_float = OpTypePointer Output %float %_ptr_Uniform_uint = OpTypePointer Uniform %uint %int_1 = OpConstant %int 1 %main = OpFunction %void None %16 %17 = OpLabel %19 = OpAccessChain %_ptr_Uniform_int %10 %int_0 %22 = OpLoad %int %19 %18 = OpBitCount %int %22 %23 = OpConvertSToF %float %18 %24 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0 OpStore %24 %23 %27 = OpAccessChain %_ptr_Uniform_uint %10 %int_1 %30 = OpLoad %uint %27 %26 = OpBitCount %int %30 %31 = OpConvertSToF %float %26 %32 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_1 OpStore %32 %31 OpReturn OpFunctionEnd