#include #include using namespace metal; struct Uniforms { half2 ah; half2 bh; float2 af; float2 bf; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; _out.sk_FragColor.x = _uniforms.ah.x * _uniforms.bh.y - _uniforms.ah.y * _uniforms.bh.x; _out.sk_FragColor.y = half(_uniforms.af.x * _uniforms.bf.y - _uniforms.af.y * _uniforms.bf.x); _out.sk_FragColor.z = 12.0h; _out.sk_FragColor.xyz = half3(-8.0h, -8.0h, 12.0h); _out.sk_FragColor.yzw = half3(9.0h, -18.0h, -9.0h); return _out; }