out vec4 sk_FragColor; vec4 main() { float b = 2.0; float c = 3.0; for (int x = 0;x < 1; ++x) { continue; } float d = c; b++; d++; return vec4(float(b == 2.0), float(b == 3.0), float(d == 5.0), float(d == 4.0)); }