/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrRenderTargetProxy_DEFINED #define GrRenderTargetProxy_DEFINED #include "GrSurfaceProxy.h" #include "GrTypesPriv.h" class GrResourceProvider; // This class delays the acquisition of RenderTargets until they are actually // required // Beware: the uniqueID of the RenderTargetProxy will usually be different than // the uniqueID of the RenderTarget it represents! class GrRenderTargetProxy : virtual public GrSurfaceProxy { public: GrRenderTargetProxy* asRenderTargetProxy() override { return this; } const GrRenderTargetProxy* asRenderTargetProxy() const override { return this; } // Actually instantiate the backing rendertarget, if necessary. bool instantiate(GrResourceProvider*) override; GrFSAAType fsaaType() const { if (!fSampleCnt) { SkASSERT(!(fRenderTargetFlags & GrRenderTargetFlags::kMixedSampled)); return GrFSAAType::kNone; } return (fRenderTargetFlags & GrRenderTargetFlags::kMixedSampled) ? GrFSAAType::kMixedSamples : GrFSAAType::kUnifiedMSAA; } /* * When instantiated does this proxy require a stencil buffer? */ void setNeedsStencil() { fNeedsStencil = true; } bool needsStencil() const { return fNeedsStencil; } /** * Returns the number of samples/pixel in the stencil buffer (Zero if non-MSAA). */ int numStencilSamples() const { return fSampleCnt; } /** * Returns the number of samples/pixel in the color buffer (Zero if non-MSAA or mixed sampled). */ int numColorSamples() const { return GrFSAAType::kMixedSamples == this->fsaaType() ? 0 : fSampleCnt; } int maxWindowRectangles(const GrCaps& caps) const; GrRenderTargetFlags testingOnly_getFlags() const; // TODO: move this to a priv class! bool refsWrappedObjects() const; protected: friend class GrProxyProvider; // for ctors // Deferred version GrRenderTargetProxy(const GrCaps&, const GrSurfaceDesc&, SkBackingFit, SkBudgeted, uint32_t flags); // Lazy-callback version // There are two main use cases for lazily-instantiated proxies: // basic knowledge - width, height, config, samples, origin are known // minimal knowledge - only config is known. // // The basic knowledge version is used for DDL where we know the type of proxy we are going to // use, but we don't have access to the GPU yet to instantiate it. // // The minimal knowledge version is used for CCPR where we are generating an atlas but we do not // know the final size until flush time. GrRenderTargetProxy(LazyInstantiateCallback&&, const GrSurfaceDesc&, SkBackingFit, SkBudgeted, uint32_t flags); // Wrapped version GrRenderTargetProxy(sk_sp, GrSurfaceOrigin); sk_sp createSurface(GrResourceProvider*) const override; private: size_t onUninstantiatedGpuMemorySize() const override; SkDEBUGCODE(void validateLazyTexture(const GrTexture*) override { SkASSERT(0); }) int fSampleCnt; bool fNeedsStencil; // For wrapped render targets the actual GrRenderTarget is stored in the GrIORefProxy class. // For deferred proxies that pointer is filled in when we need to instantiate the // deferred resource. // These don't usually get computed until the render target is instantiated, but the render // target proxy may need to answer queries about it before then. And since in the deferred case // we know the newly created render target will be internal, we are able to precompute what the // flags will ultimately end up being. In the wrapped case we just copy the wrapped // rendertarget's info here. GrRenderTargetFlags fRenderTargetFlags; typedef GrSurfaceProxy INHERITED; }; #endif