/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkPathBuilder_DEFINED #define SkPathBuilder_DEFINED #include "include/core/SkMatrix.h" #include "include/core/SkPath.h" #include "include/core/SkPathTypes.h" #include "include/private/SkTDArray.h" class SK_API SkPathBuilder { public: SkPathBuilder(); ~SkPathBuilder(); SkPath snapshot(); // the builder is unchanged after returning this path SkPath detach(); // the builder is reset to empty after returning this path SkPathBuilder& setFillType(SkPathFillType ft) { fFillType = ft; return *this; } SkPathBuilder& setIsVolatile(bool isVolatile) { fIsVolatile = isVolatile; return *this; } SkPathBuilder& reset(); SkPathBuilder& moveTo(SkPoint pt); SkPathBuilder& moveTo(SkScalar x, SkScalar y) { return this->moveTo(SkPoint::Make(x, y)); } SkPathBuilder& lineTo(SkPoint pt); SkPathBuilder& lineTo(SkScalar x, SkScalar y) { return this->lineTo(SkPoint::Make(x, y)); } SkPathBuilder& quadTo(SkPoint pt1, SkPoint pt2); SkPathBuilder& quadTo(SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2) { return this->quadTo(SkPoint::Make(x1, y1), SkPoint::Make(x2, y2)); } SkPathBuilder& quadTo(const SkPoint pts[2]) { return this->quadTo(pts[0], pts[1]); } SkPathBuilder& conicTo(SkPoint pt1, SkPoint pt2, SkScalar w); SkPathBuilder& conicTo(SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2, SkScalar w) { return this->conicTo(SkPoint::Make(x1, y1), SkPoint::Make(x2, y2), w); } SkPathBuilder& conicTo(const SkPoint pts[2], SkScalar w) { return this->conicTo(pts[0], pts[1], w); } SkPathBuilder& cubicTo(SkPoint pt1, SkPoint pt2, SkPoint pt3); SkPathBuilder& cubicTo(SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2, SkScalar x3, SkScalar y3) { return this->cubicTo(SkPoint::Make(x1, y1), SkPoint::Make(x2, y2), SkPoint::Make(x3, y3)); } SkPathBuilder& cubicTo(const SkPoint pts[3]) { return this->cubicTo(pts[0], pts[1], pts[2]); } SkPathBuilder& close(); // Relative versions of segments, relative to the previous position. SkPathBuilder& rLineTo(SkPoint pt); SkPathBuilder& rLineTo(SkScalar x, SkScalar y) { return this->rLineTo({x, y}); } SkPathBuilder& rQuadTo(SkPoint pt1, SkPoint pt2); SkPathBuilder& rQuadTo(SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2) { return this->rQuadTo({x1, y1}, {x2, y2}); } SkPathBuilder& rConicTo(SkPoint p1, SkPoint p2, SkScalar w); SkPathBuilder& rConicTo(SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2, SkScalar w) { return this->rConicTo({x1, y1}, {x2, y2}, w); } SkPathBuilder& rCubicTo(SkPoint pt1, SkPoint pt2, SkPoint pt3); SkPathBuilder& rCubicTo(SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2, SkScalar x3, SkScalar y3) { return this->rCubicTo({x1, y1}, {x2, y2}, {x3, y3}); } // Arcs /** Appends arc to the builder. Arc added is part of ellipse bounded by oval, from startAngle through sweepAngle. Both startAngle and sweepAngle are measured in degrees, where zero degrees is aligned with the positive x-axis, and positive sweeps extends arc clockwise. arcTo() adds line connecting the builder's last point to initial arc point if forceMoveTo is false and the builder is not empty. Otherwise, added contour begins with first point of arc. Angles greater than -360 and less than 360 are treated modulo 360. @param oval bounds of ellipse containing arc @param startAngleDeg starting angle of arc in degrees @param sweepAngleDeg sweep, in degrees. Positive is clockwise; treated modulo 360 @param forceMoveTo true to start a new contour with arc @return reference to the builder */ SkPathBuilder& arcTo(const SkRect& oval, SkScalar startAngleDeg, SkScalar sweepAngleDeg, bool forceMoveTo); /** Appends arc to SkPath, after appending line if needed. Arc is implemented by conic weighted to describe part of circle. Arc is contained by tangent from last SkPath point to p1, and tangent from p1 to p2. Arc is part of circle sized to radius, positioned so it touches both tangent lines. If last SkPath SkPoint does not start arc, arcTo() appends connecting line to SkPath. The length of vector from p1 to p2 does not affect arc. Arc sweep is always less than 180 degrees. If radius is zero, or if tangents are nearly parallel, arcTo() appends line from last SkPath SkPoint to p1. arcTo() appends at most one line and one conic. arcTo() implements the functionality of PostScript arct and HTML Canvas arcTo. @param p1 SkPoint common to pair of tangents @param p2 end of second tangent @param radius distance from arc to circle center @return reference to SkPath */ SkPathBuilder& arcTo(SkPoint p1, SkPoint p2, SkScalar radius); enum ArcSize { kSmall_ArcSize, //!< smaller of arc pair kLarge_ArcSize, //!< larger of arc pair }; /** Appends arc to SkPath. Arc is implemented by one or more conic weighted to describe part of oval with radii (r.fX, r.fY) rotated by xAxisRotate degrees. Arc curves from last SkPath SkPoint to (xy.fX, xy.fY), choosing one of four possible routes: clockwise or counterclockwise, and smaller or larger. Arc sweep is always less than 360 degrees. arcTo() appends line to xy if either radii are zero, or if last SkPath SkPoint equals (xy.fX, xy.fY). arcTo() scales radii r to fit last SkPath SkPoint and xy if both are greater than zero but too small to describe an arc. arcTo() appends up to four conic curves. arcTo() implements the functionality of SVG arc, although SVG sweep-flag value is opposite the integer value of sweep; SVG sweep-flag uses 1 for clockwise, while kCW_Direction cast to int is zero. @param r radii on axes before x-axis rotation @param xAxisRotate x-axis rotation in degrees; positive values are clockwise @param largeArc chooses smaller or larger arc @param sweep chooses clockwise or counterclockwise arc @param xy end of arc @return reference to SkPath */ SkPathBuilder& arcTo(SkPoint r, SkScalar xAxisRotate, ArcSize largeArc, SkPathDirection sweep, SkPoint xy); /** Appends arc to the builder, as the start of new contour. Arc added is part of ellipse bounded by oval, from startAngle through sweepAngle. Both startAngle and sweepAngle are measured in degrees, where zero degrees is aligned with the positive x-axis, and positive sweeps extends arc clockwise. If sweepAngle <= -360, or sweepAngle >= 360; and startAngle modulo 90 is nearly zero, append oval instead of arc. Otherwise, sweepAngle values are treated modulo 360, and arc may or may not draw depending on numeric rounding. @param oval bounds of ellipse containing arc @param startAngleDeg starting angle of arc in degrees @param sweepAngleDeg sweep, in degrees. Positive is clockwise; treated modulo 360 @return reference to this builder */ SkPathBuilder& addArc(const SkRect& oval, SkScalar startAngleDeg, SkScalar sweepAngleDeg); // Add a new contour SkPathBuilder& addRect(const SkRect&, SkPathDirection, unsigned startIndex); SkPathBuilder& addOval(const SkRect&, SkPathDirection, unsigned startIndex); SkPathBuilder& addRRect(const SkRRect&, SkPathDirection, unsigned startIndex); SkPathBuilder& addRect(const SkRect& rect, SkPathDirection dir = SkPathDirection::kCW) { return this->addRect(rect, dir, 0); } SkPathBuilder& addOval(const SkRect& rect, SkPathDirection dir = SkPathDirection::kCW) { // legacy start index: 1 return this->addOval(rect, dir, 1); } SkPathBuilder& addRRect(const SkRRect& rrect, SkPathDirection dir = SkPathDirection::kCW) { // legacy start indices: 6 (CW) and 7 (CCW) return this->addRRect(rrect, dir, dir == SkPathDirection::kCW ? 6 : 7); } SkPathBuilder& addCircle(SkScalar center_x, SkScalar center_y, SkScalar radius, SkPathDirection dir = SkPathDirection::kCW); SkPathBuilder& addPolygon(const SkPoint pts[], int count, bool isClosed); SkPathBuilder& addPolygon(const std::initializer_list& list, bool isClosed) { return this->addPolygon(list.begin(), SkToInt(list.size()), isClosed); } // Performance hint, to reserve extra storage for subsequent calls to lineTo, quadTo, etc. void incReserve(int extraPtCount, int extraVerbCount); void incReserve(int extraPtCount) { this->incReserve(extraPtCount, extraPtCount); } private: SkTDArray fPts; SkTDArray fVerbs; SkTDArray fConicWeights; SkPathFillType fFillType; bool fIsVolatile; unsigned fSegmentMask; SkPoint fLastMovePoint; bool fNeedsMoveVerb; enum IsA { kIsA_JustMoves, // we only have 0 or more moves kIsA_MoreThanMoves, // we have verbs other than just move kIsA_Oval, // we are 0 or more moves followed by an oval kIsA_RRect, // we are 0 or more moves followed by a rrect }; IsA fIsA = kIsA_JustMoves; int fIsAStart = -1; // tracks direction iff fIsA is not unknown bool fIsACCW = false; // tracks direction iff fIsA is not unknown int countVerbs() const { return fVerbs.count(); } // called right before we add a (non-move) verb void ensureMove() { fIsA = kIsA_MoreThanMoves; if (fNeedsMoveVerb) { this->moveTo(fLastMovePoint); } } SkPath make(sk_sp) const; }; #endif