/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrBackendSurface_DEFINED #define GrBackendSurface_DEFINED #include "include/gpu/GrBackendSurfaceMutableState.h" #include "include/gpu/GrTypes.h" #include "include/gpu/gl/GrGLTypes.h" #include "include/gpu/mock/GrMockTypes.h" #include "include/gpu/vk/GrVkTypes.h" #include "include/private/GrGLTypesPriv.h" #include "include/private/GrVkTypesPriv.h" #ifdef SK_DAWN #include "include/gpu/dawn/GrDawnTypes.h" #endif class GrBackendSurfaceMutableStateImpl; class GrVkImageLayout; class GrGLTextureParameters; #ifdef SK_DAWN #include "dawn/webgpu_cpp.h" #endif #ifdef SK_METAL #include "include/gpu/mtl/GrMtlTypes.h" #endif #ifdef SK_DIRECT3D #include "include/gpu/d3d/GrD3DTypesMinimal.h" #include "include/private/GrD3DTypesPriv.h" class GrD3DResourceState; #endif #if GR_TEST_UTILS class SkString; #endif #if !SK_SUPPORT_GPU // SkSurfaceCharacterization always needs a minimal version of this class SK_API GrBackendFormat { public: bool isValid() const { return false; } }; // SkSurface and SkImage rely on a minimal version of these always being available class SK_API GrBackendTexture { public: GrBackendTexture() {} bool isValid() const { return false; } }; class SK_API GrBackendRenderTarget { public: GrBackendRenderTarget() {} bool isValid() const { return false; } bool isFramebufferOnly() const { return false; } }; #else enum class GrGLFormat; class SK_API GrBackendFormat { public: // Creates an invalid backend format. GrBackendFormat() {} GrBackendFormat(const GrBackendFormat&); GrBackendFormat& operator=(const GrBackendFormat&); static GrBackendFormat MakeGL(GrGLenum format, GrGLenum target) { return GrBackendFormat(format, target); } static GrBackendFormat MakeVk(VkFormat format) { return GrBackendFormat(format, GrVkYcbcrConversionInfo()); } static GrBackendFormat MakeVk(const GrVkYcbcrConversionInfo& ycbcrInfo); #ifdef SK_DAWN static GrBackendFormat MakeDawn(wgpu::TextureFormat format) { return GrBackendFormat(format); } #endif #ifdef SK_METAL static GrBackendFormat MakeMtl(GrMTLPixelFormat format) { return GrBackendFormat(format); } #endif #ifdef SK_DIRECT3D static GrBackendFormat MakeDxgi(DXGI_FORMAT format) { return GrBackendFormat(format); } #endif static GrBackendFormat MakeMock(GrColorType colorType, SkImage::CompressionType compression); bool operator==(const GrBackendFormat& that) const; bool operator!=(const GrBackendFormat& that) const { return !(*this == that); } GrBackendApi backend() const { return fBackend; } GrTextureType textureType() const { return fTextureType; } /** * Gets the channels present in the format as a bitfield of SkColorChannelFlag values. * Luminance channels are reported as kGray_SkColorChannelFlag. */ uint32_t channelMask() const; /** * If the backend API is GL this gets the format as a GrGLFormat. Otherwise, returns * GrGLFormat::kUnknown. */ GrGLFormat asGLFormat() const; /** * If the backend API is Vulkan this gets the format as a VkFormat and returns true. Otherwise, * returns false. */ bool asVkFormat(VkFormat*) const; const GrVkYcbcrConversionInfo* getVkYcbcrConversionInfo() const; #ifdef SK_DAWN /** * If the backend API is Dawn this gets the format as a wgpu::TextureFormat and returns true. * Otherwise, returns false. */ bool asDawnFormat(wgpu::TextureFormat*) const; #endif #ifdef SK_METAL /** * If the backend API is Metal this gets the format as a GrMtlPixelFormat. Otherwise, * Otherwise, returns MTLPixelFormatInvalid. */ GrMTLPixelFormat asMtlFormat() const; #endif #ifdef SK_DIRECT3D /** * If the backend API is Direct3D this gets the format as a DXGI_FORMAT and returns true. * Otherwise, returns false. */ bool asDxgiFormat(DXGI_FORMAT*) const; #endif /** * If the backend API is not Mock these two calls will return kUnknown and kNone, respectively. * Otherwise, if the compression type is kNone then the GrColorType will be valid. If the * compression type is anything other then kNone than the GrColorType will be kUnknown. */ GrColorType asMockColorType() const; SkImage::CompressionType asMockCompressionType() const; // If possible, copies the GrBackendFormat and forces the texture type to be Texture2D. If the // GrBackendFormat was for Vulkan and it originally had a GrVkYcbcrConversionInfo, we will // remove the conversion and set the format to be VK_FORMAT_R8G8B8A8_UNORM. GrBackendFormat makeTexture2D() const; // Returns true if the backend format has been initialized. bool isValid() const { return fValid; } #if GR_TEST_UTILS SkString toStr() const; #endif private: GrBackendFormat(GrGLenum format, GrGLenum target); GrBackendFormat(const VkFormat vkFormat, const GrVkYcbcrConversionInfo&); #ifdef SK_DAWN GrBackendFormat(wgpu::TextureFormat format); #endif #ifdef SK_METAL GrBackendFormat(const GrMTLPixelFormat mtlFormat); #endif #ifdef SK_DIRECT3D GrBackendFormat(DXGI_FORMAT dxgiFormat); #endif GrBackendFormat(GrColorType, SkImage::CompressionType); GrBackendApi fBackend = GrBackendApi::kMock; bool fValid = false; union { GrGLenum fGLFormat; // the sized, internal format of the GL resource struct { VkFormat fFormat; GrVkYcbcrConversionInfo fYcbcrConversionInfo; } fVk; #ifdef SK_DAWN wgpu::TextureFormat fDawnFormat; #endif #ifdef SK_METAL GrMTLPixelFormat fMtlFormat; #endif #ifdef SK_DIRECT3D DXGI_FORMAT fDxgiFormat; #endif struct { GrColorType fColorType; SkImage::CompressionType fCompressionType; } fMock; }; GrTextureType fTextureType = GrTextureType::kNone; }; class SK_API GrBackendTexture { public: // Creates an invalid backend texture. GrBackendTexture(); // The GrGLTextureInfo must have a valid fFormat. GrBackendTexture(int width, int height, GrMipmapped, const GrGLTextureInfo& glInfo); #ifdef SK_VULKAN GrBackendTexture(int width, int height, const GrVkImageInfo& vkInfo); #endif #ifdef SK_METAL GrBackendTexture(int width, int height, GrMipmapped, const GrMtlTextureInfo& mtlInfo); #endif #ifdef SK_DIRECT3D GrBackendTexture(int width, int height, const GrD3DTextureResourceInfo& d3dInfo); #endif #ifdef SK_DAWN GrBackendTexture(int width, int height, const GrDawnTextureInfo& dawnInfo); #endif GrBackendTexture(int width, int height, GrMipmapped, const GrMockTextureInfo& mockInfo); GrBackendTexture(const GrBackendTexture& that); ~GrBackendTexture(); GrBackendTexture& operator=(const GrBackendTexture& that); SkISize dimensions() const { return {fWidth, fHeight}; } int width() const { return fWidth; } int height() const { return fHeight; } bool hasMipmaps() const { return fMipmapped == GrMipmapped::kYes; } /** deprecated alias of hasMipmaps(). */ bool hasMipMaps() const { return this->hasMipmaps(); } GrBackendApi backend() const {return fBackend; } // If the backend API is GL, copies a snapshot of the GrGLTextureInfo struct into the passed in // pointer and returns true. Otherwise returns false if the backend API is not GL. bool getGLTextureInfo(GrGLTextureInfo*) const; // Call this to indicate that the texture parameters have been modified in the GL context // externally to GrContext. void glTextureParametersModified(); #ifdef SK_DAWN // If the backend API is Dawn, copies a snapshot of the GrDawnTextureInfo struct into the passed // in pointer and returns true. Otherwise returns false if the backend API is not Dawn. bool getDawnTextureInfo(GrDawnTextureInfo*) const; #endif // If the backend API is Vulkan, copies a snapshot of the GrVkImageInfo struct into the passed // in pointer and returns true. This snapshot will set the fImageLayout to the current layout // state. Otherwise returns false if the backend API is not Vulkan. bool getVkImageInfo(GrVkImageInfo*) const; // Anytime the client changes the VkImageLayout of the VkImage captured by this // GrBackendTexture, they must call this function to notify Skia of the changed layout. void setVkImageLayout(VkImageLayout); #ifdef SK_METAL // If the backend API is Metal, copies a snapshot of the GrMtlTextureInfo struct into the passed // in pointer and returns true. Otherwise returns false if the backend API is not Metal. bool getMtlTextureInfo(GrMtlTextureInfo*) const; #endif #ifdef SK_DIRECT3D // If the backend API is Direct3D, copies a snapshot of the GrD3DTextureResourceInfo struct into // the passed in pointer and returns true. This snapshot will set the fResourceState to the // current resource state. Otherwise returns false if the backend API is not D3D. bool getD3DTextureResourceInfo(GrD3DTextureResourceInfo*) const; // Anytime the client changes the D3D12_RESOURCE_STATES of the D3D12_RESOURCE captured by this // GrBackendTexture, they must call this function to notify Skia of the changed layout. void setD3DResourceState(GrD3DResourceStateEnum); #endif // Get the GrBackendFormat for this texture (or an invalid format if this is not valid). GrBackendFormat getBackendFormat() const; // If the backend API is Mock, copies a snapshot of the GrMockTextureInfo struct into the passed // in pointer and returns true. Otherwise returns false if the backend API is not Mock. bool getMockTextureInfo(GrMockTextureInfo*) const; // If the client changes any of the mutable backend of the GrBackendTexture they should call // this function to inform Skia that those values have changed. The backend API specific state // that can be set from this function are: // // Vulkan: VkImageLayout and QueueFamilyIndex void setMutableState(const GrBackendSurfaceMutableState&); // Returns true if we are working with protected content. bool isProtected() const; // Returns true if the backend texture has been initialized. bool isValid() const { return fIsValid; } // Returns true if both textures are valid and refer to the same API texture. bool isSameTexture(const GrBackendTexture&); #if GR_TEST_UTILS static bool TestingOnly_Equals(const GrBackendTexture& , const GrBackendTexture&); #endif private: friend class GrVkGpu; // for getMutableState sk_sp getMutableState() const; #ifdef SK_GL friend class GrGLTexture; friend class GrGLGpu; // for getGLTextureParams GrBackendTexture(int width, int height, GrMipmapped, const GrGLTextureInfo, sk_sp); sk_sp getGLTextureParams() const; #endif #ifdef SK_VULKAN friend class GrVkTexture; GrBackendTexture(int width, int height, const GrVkImageInfo& vkInfo, sk_sp mutableState); #endif #ifdef SK_DIRECT3D friend class GrD3DTexture; friend class GrD3DGpu; // for getGrD3DResourceState GrBackendTexture(int width, int height, const GrD3DTextureResourceInfo& vkInfo, sk_sp state); sk_sp getGrD3DResourceState() const; #endif // Free and release and resources being held by the GrBackendTexture. void cleanup(); bool fIsValid; int fWidth; // fMutableState; }; class SK_API GrBackendRenderTarget { public: // Creates an invalid backend texture. GrBackendRenderTarget(); // The GrGLTextureInfo must have a valid fFormat. GrBackendRenderTarget(int width, int height, int sampleCnt, int stencilBits, const GrGLFramebufferInfo& glInfo); #ifdef SK_DAWN GrBackendRenderTarget(int width, int height, int sampleCnt, int stencilBits, const GrDawnRenderTargetInfo& dawnInfo); #endif #ifdef SK_VULKAN /** Deprecated, use version that does not take stencil bits. */ GrBackendRenderTarget(int width, int height, int sampleCnt, int stencilBits, const GrVkImageInfo& vkInfo); GrBackendRenderTarget(int width, int height, int sampleCnt, const GrVkImageInfo& vkInfo); #endif #ifdef SK_METAL GrBackendRenderTarget(int width, int height, int sampleCnt, const GrMtlTextureInfo& mtlInfo); #endif #ifdef SK_DIRECT3D GrBackendRenderTarget(int width, int height, int sampleCnt, const GrD3DTextureResourceInfo& d3dInfo); #endif GrBackendRenderTarget(int width, int height, int sampleCnt, int stencilBits, const GrMockRenderTargetInfo& mockInfo); ~GrBackendRenderTarget(); GrBackendRenderTarget(const GrBackendRenderTarget& that); GrBackendRenderTarget& operator=(const GrBackendRenderTarget&); SkISize dimensions() const { return {fWidth, fHeight}; } int width() const { return fWidth; } int height() const { return fHeight; } int sampleCnt() const { return fSampleCnt; } int stencilBits() const { return fStencilBits; } GrBackendApi backend() const {return fBackend; } bool isFramebufferOnly() const { return fFramebufferOnly; } // If the backend API is GL, copies a snapshot of the GrGLFramebufferInfo struct into the passed // in pointer and returns true. Otherwise returns false if the backend API is not GL. bool getGLFramebufferInfo(GrGLFramebufferInfo*) const; #ifdef SK_DAWN // If the backend API is Dawn, copies a snapshot of the GrDawnRenderTargetInfo struct into the // passed-in pointer and returns true. Otherwise returns false if the backend API is not Dawn. bool getDawnRenderTargetInfo(GrDawnRenderTargetInfo*) const; #endif // If the backend API is Vulkan, copies a snapshot of the GrVkImageInfo struct into the passed // in pointer and returns true. This snapshot will set the fImageLayout to the current layout // state. Otherwise returns false if the backend API is not Vulkan. bool getVkImageInfo(GrVkImageInfo*) const; // Anytime the client changes the VkImageLayout of the VkImage captured by this // GrBackendRenderTarget, they must call this function to notify Skia of the changed layout. void setVkImageLayout(VkImageLayout); #ifdef SK_METAL // If the backend API is Metal, copies a snapshot of the GrMtlTextureInfo struct into the passed // in pointer and returns true. Otherwise returns false if the backend API is not Metal. bool getMtlTextureInfo(GrMtlTextureInfo*) const; #endif #ifdef SK_DIRECT3D // If the backend API is Direct3D, copies a snapshot of the GrMtlTextureInfo struct into the // passed in pointer and returns true. Otherwise returns false if the backend API is not D3D. bool getD3DTextureResourceInfo(GrD3DTextureResourceInfo*) const; // Anytime the client changes the D3D12_RESOURCE_STATES of the D3D12_RESOURCE captured by this // GrBackendTexture, they must call this function to notify Skia of the changed layout. void setD3DResourceState(GrD3DResourceStateEnum); #endif // Get the GrBackendFormat for this render target (or an invalid format if this is not valid). GrBackendFormat getBackendFormat() const; // If the backend API is Mock, copies a snapshot of the GrMockTextureInfo struct into the passed // in pointer and returns true. Otherwise returns false if the backend API is not Mock. bool getMockRenderTargetInfo(GrMockRenderTargetInfo*) const; // If the client changes any of the mutable backend of the GrBackendTexture they should call // this function to inform Skia that those values have changed. The backend API specific state // that can be set from this function are: // // Vulkan: VkImageLayout and QueueFamilyIndex void setMutableState(const GrBackendSurfaceMutableState&); // Returns true if we are working with protected content. bool isProtected() const; // Returns true if the backend texture has been initialized. bool isValid() const { return fIsValid; } #if GR_TEST_UTILS static bool TestingOnly_Equals(const GrBackendRenderTarget&, const GrBackendRenderTarget&); #endif private: friend class GrVkGpu; // for getMutableState sk_sp getMutableState() const; #ifdef SK_VULKAN friend class GrVkRenderTarget; GrBackendRenderTarget(int width, int height, int sampleCnt, const GrVkImageInfo& vkInfo, sk_sp mutableState); #endif #ifdef SK_DIRECT3D friend class GrD3DGpu; friend class GrD3DRenderTarget; GrBackendRenderTarget(int width, int height, int sampleCnt, const GrD3DTextureResourceInfo& d3dInfo, sk_sp state); sk_sp getGrD3DResourceState() const; #endif // Free and release and resources being held by the GrBackendTexture. void cleanup(); bool fIsValid; bool fFramebufferOnly = false; int fWidth; // fMutableState; }; #endif #endif