uniform half4 colorGreen, colorRed; bool test_float() { bool ok = true; float2x3 m23 = float2x3(2); ok = ok && (m23 == float2x3(2, 0, 0, 0, 2, 0)); float2x4 m24 = float2x4(3); ok = ok && (m24 == float2x4(3, 0, 0, 0, 0, 3, 0, 0)); float3x2 m32 = float3x2(4); ok = ok && (m32 == float3x2(4, 0, 0, 4, 0, 0)); float3x4 m34 = float3x4(5); ok = ok && (m34 == float3x4(5, 0, 0, 0, 0, 5, 0, 0, 0, 0, 5, 0)); float4x2 m42 = float4x2(6); ok = ok && (m42 == float4x2(6, 0, 0, 6, 0, 0, 0, 0)); float4x3 m43 = float4x3(7); ok = ok && (m43 == float4x3(7, 0, 0, 0, 7, 0, 0, 0, 7, 0, 0, 0)); float2x2 m22 = m32 * m23; ok = ok && (m22 == float2x2(2 * 4)); float3x3 m33 = m43 * m34; ok = ok && (m33 == float3x3(7 * 5)); float4x4 m44 = m24 * m42; m23 += 1; ok = ok && (m23 == float2x3(3, 1, 1, 1, 3, 1)); m32 -= 2; ok = ok && (m32 == float3x2(2, -2, -2, 2, -2, -2)); m24 /= 4; ok = ok && (m24 == float2x4(0.75, 0, 0, 0, 0, 0.75, 0, 0)); return ok; } bool test_half() { bool ok = true; half2x3 m23 = half2x3(2); ok = ok && (m23 == half2x3(2, 0, 0, 0, 2, 0)); half2x4 m24 = half2x4(3); ok = ok && (m24 == half2x4(3, 0, 0, 0, 0, 3, 0, 0)); half3x2 m32 = half3x2(4); ok = ok && (m32 == half3x2(4, 0, 0, 4, 0, 0)); half3x4 m34 = half3x4(5); ok = ok && (m34 == half3x4(5, 0, 0, 0, 0, 5, 0, 0, 0, 0, 5, 0)); half4x2 m42 = half4x2(6); ok = ok && (m42 == half4x2(6, 0, 0, 6, 0, 0, 0, 0)); half4x3 m43 = half4x3(7); ok = ok && (m43 == half4x3(7, 0, 0, 0, 7, 0, 0, 0, 7, 0, 0, 0)); half2x2 m22 = m32 * m23; ok = ok && (m22 == half2x2(2 * 4)); half3x3 m33 = m43 * m34; ok = ok && (m33 == half3x3(7 * 5)); half4x4 m44 = m24 * m42; m23 += 1; ok = ok && (m23 == half2x3(3, 1, 1, 1, 3, 1)); m32 -= 2; ok = ok && (m32 == half3x2(2, -2, -2, 2, -2, -2)); m24 /= 4; ok = ok && (m24 == half2x4(0.75, 0, 0, 0, 0, 0.75, 0, 0)); return ok; } half4 main(float2 coords) { return test_float() && test_half() ? colorGreen : colorRed; }