/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef Intersections_DEFINE #define Intersections_DEFINE class Intersections { public: Intersections() : fFlip(0) , fSwap(0) { // OPTIMIZE: don't need to be initialized in release bzero(fT, sizeof(fT)); bzero(fCoincidentT, sizeof(fCoincidentT)); reset(); } void add(double one, double two) { for (int index = 0; index < fUsed; ++index) { if (approximately_equal(fT[fSwap][index], one) && approximately_equal(fT[fSwap ^ 1][index], two)) { return; } } SkASSERT(fUsed < 9); fT[fSwap][fUsed] = one; fT[fSwap ^ 1][fUsed] = two; ++fUsed; } // start if index == 0 : end if index == 1 void addCoincident(double one, double two) { for (int index = 0; index < fCoincidentUsed; ++index) { if (approximately_equal(fCoincidentT[fSwap][index], one) && approximately_equal(fCoincidentT[fSwap ^ 1][index], two)) { return; } } SkASSERT(fCoincidentUsed < 9); fCoincidentT[fSwap][fCoincidentUsed] = one; fCoincidentT[fSwap ^ 1][fCoincidentUsed] = two; ++fCoincidentUsed; } void addCoincident(double s1, double e1, double s2, double e2); // FIXME: this is necessary because curve/curve intersections are noisy // remove once curve/curve intersections are improved void cleanUp(); int coincidentUsed() const{ return fCoincidentUsed; } void offset(int base, double start, double end) { for (int index = base; index < fUsed; ++index) { double val = fT[fSwap][index]; val *= end - start; val += start; fT[fSwap][index] = val; } } void insert(double one, double two); void insertOne(double t, int side); bool intersected() const { return fUsed > 0; } bool insertBalanced() const { return fUsed == fUsed2; } // leaves flip, swap alone void reset() { fUsed = fUsed2 = fCoincidentUsed = 0; fUnsortable = false; } void swap() { fSwap ^= true; } void swapPts() { int index; for (index = 0; index < fUsed; ++index) { SkTSwap(fT[0][index], fT[1][index]); } } bool swapped() const { return fSwap; } bool unsortable() const { return fUnsortable; } int used() const { return fUsed; } double fT[2][9]; double fCoincidentT[2][9]; int fUsed; int fUsed2; int fCoincidentUsed; bool fFlip; bool fUnsortable; private: int fSwap; }; #endif