// Copyright 2020 Google LLC. // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. #include "tools/fiddle/examples.h" REG_FIDDLE(sweep_gradient_talk_2, 256, 256, false, 0) { void draw(SkCanvas* canvas) { const float s = 1.0f / 6; SkColor colors[] = {0xFF0000FF, 0xFF0000FF, 0xFF00FF00, 0xFF00FF00, 0xFFFF0000, 0xFFFF0000, 0xFF0000FF, 0xFF0000FF}; float pos[] = {0, s, s, 3 * s, 3 * s, 5 * s, 5 * s, 1}; float cx = 128, cy = 128; SkPaint paint; paint.setShader(SkGradientShader::MakeSweep(cx, cy, colors, pos, 8)); paint.setAntiAlias(true); canvas->drawPaint(paint); } } // END FIDDLE