out vec4 sk_FragColor; uniform vec4 color; vec4 main() { float _1_c = color.x * color.y + color.z; float a = _1_c; float _2_c = color.y * color.z + color.w; float b = _2_c; float _3_c = color.z * color.w + color.x; float c = _3_c; return vec4(a, b, c * c, a * (b * c)); }