out vec4 sk_FragColor; uniform vec2 h2; uniform vec3 h3; uniform vec4 h4; uniform vec2 f2; uniform vec3 f3; uniform vec4 f4; void main() { sk_FragColor = outerProduct(f2, f2)[1].xyyy; sk_FragColor = outerProduct(f3, f3)[2].xyzz; sk_FragColor = outerProduct(f4, f4)[3]; sk_FragColor = outerProduct(f3, f2)[1].xyzz; sk_FragColor = outerProduct(f2, f3)[2].xyyy; sk_FragColor = outerProduct(f4, f2)[1]; sk_FragColor = outerProduct(f2, f4)[3].xyyy; sk_FragColor = outerProduct(f4, f3)[2]; sk_FragColor = outerProduct(f3, f4)[3].xyzz; sk_FragColor = outerProduct(h2, h2)[1].xyyy; sk_FragColor = outerProduct(h3, h3)[2].xyzz; sk_FragColor = outerProduct(h4, h4)[3]; sk_FragColor = outerProduct(h3, h2)[1].xyzz; sk_FragColor = outerProduct(h2, h3)[2].xyyy; sk_FragColor = outerProduct(h4, h2)[1]; sk_FragColor = outerProduct(h2, h4)[3].xyyy; sk_FragColor = outerProduct(h4, h3)[2]; sk_FragColor = outerProduct(h3, h4)[3].xyzz; }