/* * This externs file prevents the Closure JS compiler from minifying away * names of objects created by Emscripten. * Basically, by defining empty objects and functions here, Closure will * know not to rename them. This is needed because of our pre-js files, * that is, the JS we hand-write to bundle into the output. That JS will be * hit by the closure compiler and thus needs to know about what functions * have special names and should not be minified. * * Emscripten does not support automatically generating an externs file, so we * do it by hand. The general process is to write some JS code, and then put any * calls to CanvasKit or related things in here. Running ./compile.sh and then * looking at the minified results or running the Release trybot should * verify nothing was missed. Optionally, looking directly at the minified * pathkit.js can be useful when developing locally. * * Docs: * https://github.com/cljsjs/packages/wiki/Creating-Externs * https://github.com/google/closure-compiler/wiki/Types-in-the-Closure-Type-System * * Example externs: * https://github.com/google/closure-compiler/tree/master/externs */ var CanvasKit = { // public API (i.e. things we declare in the pre-js file) Color: function() {}, /** @return {CanvasKit.SkRect} */ LTRBRect: function() {}, /** @return {CanvasKit.SkRect} */ XYWHRect: function() {}, /** @return {ImageData} */ ImageData: function() {}, GetWebGLContext: function() {}, MakeBlurMaskFilter: function() {}, MakeCanvas: function() {}, MakeCanvasSurface: function() {}, MakeGrContext: function() {}, /** @return {CanvasKit.SkImage} */ MakeImageFromEncoded: function() {}, /** @return {LinearCanvasGradient} */ MakeLinearGradientShader: function() {}, MakeOnScreenGLSurface: function() {}, MakePathFromCmds: function() {}, MakePathFromOp: function() {}, MakePathFromSVGString: function() {}, MakeRadialGradientShader: function() {}, MakeRenderTarget: function() {}, MakeSWCanvasSurface: function() {}, MakeManagedAnimation: function() {}, MakeSkDashPathEffect: function() {}, MakeSkVertices: function() {}, MakeSurface: function() {}, /** @return {RadialCanvasGradient} */ MakeTwoPointConicalGradientShader: function() {}, MakeWebGLCanvasSurface: function() {}, currentContext: function() {}, getColorComponents: function() {}, getSkDataBytes: function() {}, multiplyByAlpha: function() {}, setCurrentContext: function() {}, // private API (i.e. things declared in the bindings that we use // in the pre-js file) _MakeImage: function() {}, _MakeLinearGradientShader: function() {}, _MakePathFromCmds: function() {}, _MakeRadialGradientShader: function() {}, _MakeManagedAnimation: function() {}, _MakeSkDashPathEffect: function() {}, _MakeSkVertices: function() {}, _MakeTwoPointConicalGradientShader: function() {}, _decodeImage: function() {}, _drawShapedText: function() {}, _getRasterDirectSurface: function() {}, _getRasterN32PremulSurface: function() {}, // The testing object is meant to expose internal functions // for more fine-grained testing, e.g. parseColor _testing: {}, // Objects and properties on CanvasKit GrContext: { // public API (from C++ bindings) getResourceCacheLimitBytes: function() {}, getResourceCacheUsageBytes: function() {}, setResourceCacheLimitBytes: function() {}, }, RSXFormBuilder: function() {}, SkColorBuilder: function() {}, SkRectBuilder: function() {}, ShapedText: { // public API (from C++ bindings) getBounds: function() {}, }, SkCanvas: { // public API (from C++ bindings) clear: function() {}, clipPath: function() {}, clipRect: function() {}, concat: function() {}, drawArc: function() {}, drawImage: function() {}, drawImageRect: function() {}, drawLine: function() {}, drawOval: function() {}, drawPaint: function() {}, drawPath: function() {}, drawPicture: function() {}, drawRect: function() {}, drawRoundRect: function() {}, drawShadow: function() {}, drawText: function() {}, drawTextBlob: function() {}, drawVertices: function() {}, flush: function() {}, getTotalMatrix: function() {}, makeSurface: function() {}, restore: function() {}, restoreToCount: function() {}, rotate: function() {}, save: function() {}, saveLayer: function() {}, scale: function() {}, skew: function() {}, translate: function() {}, // private API _drawAtlas: function() {}, _drawSimpleText: function() {}, _readPixels: function() {}, _writePixels: function() {}, delete: function() {}, }, SkFont: { // public API (from C++ bindings) getScaleX: function() {}, getSize: function() {}, getSkewX: function() {}, getTypeface: function() {}, measureText: function() {}, setScaleX: function() {}, setSize: function() {}, setSkewX: function() {}, setTypeface: function() {}, // private API (from C++ bindings) _getWidths: function() {}, }, SkFontMgr: { // public API (from C++ bindings) RefDefault: function() {}, countFamilies: function() {}, // private API _makeTypefaceFromData: function() {}, }, SkImage: { // public API (from C++ bindings) height: function() {}, width: function() {}, // private API _encodeToData: function() {}, _encodeToDataWithFormat: function() {}, _makeShader: function() {}, }, SkMatrix: { identity: function() {}, invert: function() {}, mapPoints: function() {}, multiply: function() {}, rotated: function() {}, scaled: function() {}, skewed: function() {}, translated: function() {}, }, SkPaint: { // public API (from C++ bindings) /** @return {CanvasKit.SkPaint} */ copy: function() {}, getBlendMode: function() {}, getColor: function() {}, getFilterQuality: function() {}, getStrokeCap: function() {}, getStrokeJoin: function() {}, getStrokeMiter: function() {}, getStrokeWidth: function() {}, setAntiAlias: function() {}, setBlendMode: function() {}, setColor: function() {}, setFilterQuality: function() {}, setMaskFilter: function() {}, setPathEffect: function() {}, setShader: function() {}, setStrokeCap: function() {}, setStrokeJoin: function() {}, setStrokeMiter: function() {}, setStrokeWidth: function() {}, setStyle: function() {}, //private API delete: function() {}, }, SkPath: { // public API (from C++ bindings) computeTightBounds: function() {}, contains: function() {}, /** @return {CanvasKit.SkPath} */ copy: function() {}, countPoints: function() {}, equals: function() {}, getBounds: function() {}, getFillType: function() {}, getPoint: function() {}, isEmpty: function() {}, isVolatile: function() {}, reset: function() {}, rewind: function() {}, setFillType: function() {}, setIsVolatile: function() {}, toSVGString: function() {}, // private API _addArc: function() {}, _addPath: function() {}, _addRect: function() {}, _addRoundRect: function() {}, _arc: function() {}, _arcTo: function() {}, _close: function() {}, _conicTo: function() {}, _cubicTo: function() {}, _dash: function() {}, _lineTo: function() {}, _moveTo: function() {}, _op: function() {}, _quadTo: function() {}, _rect: function() {}, _simplify: function() {}, _stroke: function() {}, _transform: function() {}, _trim: function() {}, delete: function() {}, dump: function() {}, dumpHex: function() {}, }, SkPathMeasure: { getLength: function() {}, getPosTan: function() {}, isClosed: function() {}, nextContour: function() {}, }, SkPicture: { DEBUGONLY_serialize: function() {}, }, SkPictureRecorder: { beginRecording: function() {}, finishRecordingAsPicture: function() {}, }, SkRect: { fLeft: {}, fTop: {}, fRight: {}, fBottom: {}, }, SkSurface: { // public API (from C++ bindings) /** @return {CanvasKit.SkCanvas} */ getCanvas: function() {}, /** @return {CanvasKit.SkImage} */ makeImageSnapshot: function() {}, makeSurface: function() {}, grContext: {}, // private API _flush: function() {}, _getRasterN32PremulSurface: function() {}, delete: function() {}, }, SkTextBlob: { // public API (both C++ and JS bindings) MakeFromRSXform: function() {}, MakeFromText: function() {}, MakeOnPath: function() {}, // private API (from C++ bindings) _MakeFromRSXform: function() {}, _MakeFromText: function() {}, }, SkVertices: { // public API (from C++ bindings) bounds: function() {}, mode: function() {}, uniqueID: function() {}, vertexCount: function() {}, // private API /** @return {CanvasKit.SkVertices} */ _applyBones: function() {}, }, _SkVerticesBuilder: { // public API (from C++ bindings) boneIndices: function() {}, boneWeights: function() {}, colors: function() {}, detach: function() {}, indices: function() {}, positions: function() {}, texCoords: function() {}, }, // Constants and Enums gpu: {}, skottie: {}, TRANSPARENT: {}, RED: {}, BLUE: {}, YELLOW: {}, CYAN: {}, BLACK: {}, WHITE: {}, MOVE_VERB: {}, LINE_VERB: {}, QUAD_VERB: {}, CONIC_VERB: {}, CUBIC_VERB: {}, CLOSE_VERB: {}, AlphaType: { Opaque: {}, Premul: {}, Unpremul: {}, }, BlendMode: { Clear: {}, Src: {}, Dst: {}, SrcOver: {}, DstOver: {}, SrcIn: {}, DstIn: {}, SrcOut: {}, DstOut: {}, SrcATop: {}, DstATop: {}, Xor: {}, Plus: {}, Modulate: {}, Screen: {}, Overlay: {}, Darken: {}, Lighten: {}, ColorDodge: {}, ColorBurn: {}, HardLight: {}, SoftLight: {}, Difference: {}, Exclusion: {}, Multiply: {}, Hue: {}, Saturation: {}, Color: {}, Luminosity: {}, }, BlurStyle: { Normal: {}, Solid: {}, Outer: {}, Inner: {}, }, ClipOp: { Difference: {}, Intersect: {}, }, ColorType: { Alpha_8: {}, RGB_565: {}, ARGB_4444: {}, RGBA_8888: {}, RGB_888x: {}, BGRA_8888: {}, RGBA_1010102: {}, RGB_101010x: {}, Gray_8: {}, RGBA_F16: {}, RGBA_F32: {}, }, FillType: { Winding: {}, EvenOdd: {}, InverseWinding: {}, InverseEvenOdd: {}, }, FilterQuality: { None: {}, Low: {}, Medium: {}, High: {}, }, ImageFormat: { PNG: {}, JPEG: {}, }, PaintStyle: { Fill: {}, Stroke: {}, StrokeAndFill: {}, }, PathOp: { Difference: {}, Intersect: {}, Union: {}, XOR: {}, ReverseDifference: {}, }, StrokeCap: { Butt: {}, Round: {}, Square: {}, }, StrokeJoin: { Miter: {}, Round: {}, Bevel: {}, }, TextEncoding: { UTF8: {}, UTF16: {}, UTF32: {}, GlyphID: {}, }, TileMode: { Clamp: {}, Repeat: {}, Mirror: {}, Decal: {}, }, VertexMode: { Triangles: {}, TrianglesStrip: {}, TriangleFan: {}, }, // Things Enscriptem adds for us /** Represents the heap of the WASM code * @type {ArrayBuffer} */ buffer: {}, /** * @type {Float32Array} */ HEAPF32: {}, /** * @type {Uint8Array} */ HEAPU8: {}, /** * @type {Uint16Array} */ HEAPU16: {}, /** * @type {Int32Array} */ HEAP32: {}, /** * @type {Uint32Array} */ HEAPU32: {}, _malloc: function() {}, _free: function() {}, onRuntimeInitialized: function() {}, }; // Public API things that are newly declared in the JS should go here. // It's not enough to declare them above, because closure can still erase them // unless they go on the prototype. CanvasKit.SkPath.prototype.addArc = function() {}; CanvasKit.SkPath.prototype.addPath = function() {}; CanvasKit.SkPath.prototype.addRect = function() {}; CanvasKit.SkPath.prototype.addRoundRect = function() {}; CanvasKit.SkPath.prototype.arc = function() {}; CanvasKit.SkPath.prototype.arcTo = function() {}; CanvasKit.SkPath.prototype.close = function() {}; CanvasKit.SkPath.prototype.conicTo = function() {}; CanvasKit.SkPath.prototype.cubicTo = function() {}; CanvasKit.SkPath.prototype.dash = function() {}; CanvasKit.SkPath.prototype.lineTo = function() {}; CanvasKit.SkPath.prototype.moveTo = function() {}; CanvasKit.SkPath.prototype.op = function() {}; CanvasKit.SkPath.prototype.quadTo = function() {}; CanvasKit.SkPath.prototype.rect = function() {}; CanvasKit.SkPath.prototype.simplify = function() {}; CanvasKit.SkPath.prototype.stroke = function() {}; CanvasKit.SkPath.prototype.transform = function() {}; CanvasKit.SkPath.prototype.trim = function() {}; CanvasKit.SkPicture.prototype.DEBUGONLY_saveAsFile = function() {}; CanvasKit.SkSurface.prototype.dispose = function() {}; CanvasKit.SkSurface.prototype.flush = function() {}; CanvasKit.SkSurface.prototype.requestAnimationFrame = function() {}; CanvasKit.SkSurface.prototype.captureFrameAsSkPicture = function() {}; /** @return {CanvasKit.SkVertices} */ CanvasKit.SkVertices.prototype.applyBones = function() {}; CanvasKit.SkImage.prototype.encodeToData = function() {}; CanvasKit.SkImage.prototype.makeShader = function() {}; CanvasKit.SkCanvas.prototype.drawAtlas = function() {}; CanvasKit.SkCanvas.prototype.drawText = function() {}; /** @return {Uint8Array} */ CanvasKit.SkCanvas.prototype.readPixels = function() {}; CanvasKit.SkCanvas.prototype.writePixels = function() {}; CanvasKit.SkFontMgr.prototype.MakeTypefaceFromData = function() {}; CanvasKit.SkFont.prototype.getWidths = function() {}; CanvasKit.RSXFormBuilder.prototype.build = function() {}; CanvasKit.RSXFormBuilder.prototype.delete = function() {}; CanvasKit.RSXFormBuilder.prototype.push = function() {}; CanvasKit.RSXFormBuilder.prototype.set = function() {}; CanvasKit.SkColorBuilder.prototype.build = function() {}; CanvasKit.SkColorBuilder.prototype.delete = function() {}; CanvasKit.SkColorBuilder.prototype.push = function() {}; CanvasKit.SkColorBuilder.prototype.set = function() {}; // Define StrokeOpts object var StrokeOpts = {}; StrokeOpts.prototype.width; StrokeOpts.prototype.miter_limit; StrokeOpts.prototype.cap; StrokeOpts.prototype.join; StrokeOpts.prototype.precision; // Define everything created in the canvas2d spec here var HTMLCanvas = {}; HTMLCanvas.prototype.decodeImage = function() {}; HTMLCanvas.prototype.dispose = function() {}; HTMLCanvas.prototype.getContext = function() {}; HTMLCanvas.prototype.loadFont = function() {}; HTMLCanvas.prototype.makePath2D = function() {}; HTMLCanvas.prototype.toDataURL = function() {}; var CanvasRenderingContext2D = {}; CanvasRenderingContext2D.prototype.addHitRegion = function() {}; CanvasRenderingContext2D.prototype.arc = function() {}; CanvasRenderingContext2D.prototype.arcTo = function() {}; CanvasRenderingContext2D.prototype.beginPath = function() {}; CanvasRenderingContext2D.prototype.bezierCurveTo = function() {}; CanvasRenderingContext2D.prototype.clearHitRegions = function() {}; CanvasRenderingContext2D.prototype.clearRect = function() {}; CanvasRenderingContext2D.prototype.clip = function() {}; CanvasRenderingContext2D.prototype.closePath = function() {}; CanvasRenderingContext2D.prototype.createImageData = function() {}; CanvasRenderingContext2D.prototype.createLinearGradient = function() {}; CanvasRenderingContext2D.prototype.createPattern = function() {}; CanvasRenderingContext2D.prototype.createRadialGradient = function() {}; CanvasRenderingContext2D.prototype.drawFocusIfNeeded = function() {}; CanvasRenderingContext2D.prototype.drawImage = function() {}; CanvasRenderingContext2D.prototype.ellipse = function() {}; CanvasRenderingContext2D.prototype.fill = function() {}; CanvasRenderingContext2D.prototype.fillRect = function() {}; CanvasRenderingContext2D.prototype.fillText = function() {}; CanvasRenderingContext2D.prototype.getImageData = function() {}; CanvasRenderingContext2D.prototype.getLineDash = function() {}; CanvasRenderingContext2D.prototype.isPointInPath = function() {}; CanvasRenderingContext2D.prototype.isPointInStroke = function() {}; CanvasRenderingContext2D.prototype.lineTo = function() {}; CanvasRenderingContext2D.prototype.measureText = function() {}; CanvasRenderingContext2D.prototype.moveTo = function() {}; CanvasRenderingContext2D.prototype.putImageData = function() {}; CanvasRenderingContext2D.prototype.quadraticCurveTo = function() {}; CanvasRenderingContext2D.prototype.rect = function() {}; CanvasRenderingContext2D.prototype.removeHitRegion = function() {}; CanvasRenderingContext2D.prototype.resetTransform = function() {}; CanvasRenderingContext2D.prototype.restore = function() {}; CanvasRenderingContext2D.prototype.rotate = function() {}; CanvasRenderingContext2D.prototype.save = function() {}; CanvasRenderingContext2D.prototype.scale = function() {}; CanvasRenderingContext2D.prototype.scrollPathIntoView = function() {}; CanvasRenderingContext2D.prototype.setLineDash = function() {}; CanvasRenderingContext2D.prototype.setTransform = function() {}; CanvasRenderingContext2D.prototype.stroke = function() {}; CanvasRenderingContext2D.prototype.strokeRect = function() {}; CanvasRenderingContext2D.prototype.strokeText = function() {}; CanvasRenderingContext2D.prototype.transform = function() {}; CanvasRenderingContext2D.prototype.translate = function() {}; var Path2D = {}; Path2D.prototype.addPath = function() {}; Path2D.prototype.arc = function() {}; Path2D.prototype.arcTo = function() {}; Path2D.prototype.bezierCurveTo = function() {}; Path2D.prototype.closePath = function() {}; Path2D.prototype.ellipse = function() {}; Path2D.prototype.lineTo = function() {}; Path2D.prototype.moveTo = function() {}; Path2D.prototype.quadraticCurveTo = function() {}; Path2D.prototype.rect = function() {}; var LinearCanvasGradient = {}; LinearCanvasGradient.prototype.addColorStop = function() {}; var RadialCanvasGradient = {}; RadialCanvasGradient.prototype.addColorStop = function() {}; var CanvasPattern = {}; CanvasPattern.prototype.setTransform = function() {}; var ImageData = { /** * @type {Uint8ClampedArray} */ data: {}, height: {}, width: {}, }; var DOMMatrix = { a: {}, b: {}, c: {}, d: {}, e: {}, f: {}, }; // Not sure why this is needed - might be a bug in emsdk that this isn't properly declared. function loadWebAssemblyModule() {};