#include "SkBenchmark.h" #include "SkMatrix.h" #include "SkString.h" class MatrixBench : public SkBenchmark { SkString fName; enum { N = 100000 }; public: MatrixBench(void* param, const char name[]) : INHERITED(param) { fName.printf("matrix_%s", name); } virtual void performTest() = 0; protected: virtual const char* onGetName() { return fName.c_str(); } virtual void onDraw(SkCanvas* canvas) { for (int i = 0; i < N; i++) { this->performTest(); } } private: typedef SkBenchmark INHERITED; }; // we want to stop the compiler from eliminating code that it thinks is a no-op // so we have a non-static global we increment, hoping that will convince the // compiler to execute everything int gMatrixBench_NonStaticGlobal; #define always_do(pred) \ do { \ if (pred) { \ ++gMatrixBench_NonStaticGlobal; \ } \ } while (0) class EqualsMatrixBench : public MatrixBench { public: EqualsMatrixBench(void* param) : INHERITED(param, "equals") {} protected: virtual void performTest() { SkMatrix m0, m1, m2; m0.reset(); m1.reset(); m2.reset(); always_do(m0 == m1); always_do(m1 == m2); always_do(m2 == m0); always_do(m0.getType()); always_do(m1.getType()); always_do(m2.getType()); } private: typedef MatrixBench INHERITED; }; class ScaleMatrixBench : public MatrixBench { public: ScaleMatrixBench(void* param) : INHERITED(param, "scale") { fM0.reset(); fM1.setScale(fSX, fSY); fM2.setTranslate(fSX, fSY); fSX = fSY = SkFloatToScalar(1.5f); } protected: virtual void performTest() { SkMatrix m; m = fM0; m.preScale(fSX, fSY); m = fM1; m.preScale(fSX, fSY); m = fM2; m.preScale(fSX, fSY); } private: SkMatrix fM0, fM1, fM2; SkScalar fSX, fSY; typedef MatrixBench INHERITED; }; static SkBenchmark* M0(void* p) { return new EqualsMatrixBench(p); } static SkBenchmark* M1(void* p) { return new ScaleMatrixBench(p); } static BenchRegistry gReg0(M0); static BenchRegistry gReg1(M1);